I liked SMN exactly how it was before. They could have changed it's named and invented an entirely new job with this rework. I don't care if people didn't like dots or felt like the rotation was janky. They didn't need to like the job as long as someone else did. What's the point in claiming to design an mmo that has something for everyone then reworking the job as soon as it develops a niche audience. Just look at the removal of monk positionals.