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  1. #1
    Player
    Rezef's Avatar
    Join Date
    Jul 2017
    Location
    Luxerion, Nova Chrysalia
    Posts
    59
    Character
    Rezef Enoshima
    World
    Twintania
    Main Class
    Scholar Lv 90
    I didn't play SMN during ShB even though I was a main SMN since late HW. The current iteration of the class is amazing for me and really fun to use.
    (1)

  2. #2
    Player
    Riusvell's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    124
    Character
    Vell R'ius
    World
    Lich
    Main Class
    Arcanist Lv 100
    It's clear many are very likely in the honeymoon period and or are going to switch to their old jobs, the people that claim this is an OK job to ship.

    Leaving old Summoner aside,
    how can you tell people that you enjoy something that is clearly not finished? Spamming one button, claiming it's some kind of revolutionary gameplay and enjoyable while the healers provide nearly the same gameplay with the addition of doing more than playing a job that has slowed down a lot despite the instant-casts.

    The oh-so-grandiose Summons are now pale shades, underwhelming and just not fun to use. I say "oh-so-grandioise" because that's how people describe them in past FF's. Yet with the current iteration, it's not even close to that. I feel nothing from them, I don't even notice their presence barring my buttons changing. It makes no sense at all.

    This is seriously horribly designed and shouldn't have shipped as it is, there is nothing to do and the job shouldn't feel like it's a level 60 job while most of us are probably doing Endwalker content, so in the 80~90 bracket. Jobs shouldn't feel twenty levels behind what they actually are.
    Hell, I'd say the changes make me feel less of a Summoner because of the fact my Summons barely do anything! And now we're the actual oh so joked about Ruin 3 mage. Is this really what you wanted? To become the meme?

    I want people to come back an re-evaluate the state of how you enjoy Summoner post the initial "OH GOD HOW SHINY" period and then speak how they feel. But as someone who is interested in class design in general, this shouldn't have shipped.

    Old summoner for a bit;
    I've been playing this class since 2.4, basically since when I joined. I've dealt with Stormblood's horrible design and even then I spoke about it that we had to go through hoops to even manage to push out the fraction of the potential Bahamut could offer due to how it was coded. It wasn't fun but it felt like I was playing something! I just gritted my teeth and bore with it hoping that the next expansion would be better, which it was. However, a key note to take from what I just said is; I felt like I was playing something.

    New Summoner just doesn't have that, there's just... nothing.
    (17)

  3. #3
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,916
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    It's stupidly overpowered. Ran Castrum Albania synced to 70 with a good DNC and we killed things faster than they've ever been killed in that dungeon. If the trade off of complexity was being a more mobile BLM in terms of DPS output, I'll take it.
    (5)

  4. #4
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Skiros View Post
    Like more than half of the opener, the busiest part of your rotation, is just pressing 1 (ruin). The job practically plays itself, with virtually zero room for optimization. There is virtually no fail state either. It's also basically a one-hotbar job.

    I sincerely hope Square Enix does not think this is the way to go for all future jobs. This is embarrassingly unacceptable even from a casual perspective.
    Unsurprised. Shb made it obvious that FFXIV was slowly turning into a videogame for people that are bad at videogames and EW just continues that trend.

    I wouldn't be surprised if further down the line Ultimates get AoE markers and Echo buff due to casual players feeling entitled to have things handed to them.
    (17)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by lezard21 View Post
    Unsurprised. Shb made it obvious that FFXIV was slowly turning into a videogame for people that are bad at videogames and EW just continues that trend.
    It's as if this is a casual MMO or something! Also, complexity =/= fun more often than you may realize. If people really wanted complex job design, they would be giving us complex job design.
    (8)
    Last edited by Vahlnir; 12-04-2021 at 06:01 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by lezard21 View Post
    Unsurprised. Shb made it obvious that FFXIV was slowly turning into a videogame for people that are bad at videogames and EW just continues that trend.

    I wouldn't be surprised if further down the line Ultimates get AoE markers and Echo buff due to casual players feeling entitled to have things handed to them.
    It's not that the game is turning easy but rather Square Enix are pushing the complexity to optional content and increasing the accessibility of the mandatory content like your rotation and things. IMO anyway

    I don't really have a problem with this I think. I think I have more of a problem with lack of diversity, especially amongst tanks for example or healers, but the lack of complexity I don't mind. You can make up for that with encounter design imo.
    (3)

  7. #7
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Rae88 View Post
    It's not that the game is turning easy but rather Square Enix are pushing the complexity to optional content and increasing the accessibility of the mandatory content like your rotation and things. IMO anyway
    The problem is that many people enjoy execution complexity and mastering a job. Once you learn a fight's mechanics (or if you're going through easier content like roulettes) the only thing left is trying to squeeze more output from your rotation.
    (9)

  8. #8
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94

    Quick Thoughts

    1. This job feels very straightforward now, like there is no execution error or little optimization to be had.
    2. There are a lot of oddly dead buttons that stay on your hotbar. Why for example do the summon Direct/AoE nukes need their own transforming buttons on top of ruin and tri-disaster? While this is a very slim cast bar, it also vexes me in how you can't put the "important buttons" in the "important places. In MMOs with stances, you typically swap out hotbars, which would be perfect.
    3. The animations and effects feel so epic, and every class should be designed to have this visual impact!
    4. I wouldn't want to main 6.0 SMN, as I feel like it would be very boring to farm raids with.
    (3)

  9. #9
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Or I dunno just play another game. The entire player base isn't chasing 100s.

    Log in perform average collect your loot come back when you have more to do. Seems pretty straightforward and something even Yoshi said was perfectly fine.

    There's a ton of straightforward jobs. The entire prang is basically ez pz. Rdm and Blm are pretty chill now. Reaper is pretty chill. Pretty much all the tanks are chillaxation.

    Summoner was basically an outliers with it being overly complex. New summoner is about on par with all the other others now. You might argue a few complex jobs are still out but those appear to be getting tuned down over time.
    (1)

  10. #10
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by EverQuest View Post
    Or I dunno just play another game. The entire player base isn't chasing 100s.

    Log in perform average collect your loot come back when you have more to do. Seems pretty straightforward and something even Yoshi said was perfectly fine.

    There's a ton of straightforward jobs. The entire prang is basically ez pz. Rdm and Blm are pretty chill now. Reaper is pretty chill. Pretty much all the tanks are chillaxation.

    Summoner was basically an outliers with it being overly complex. New summoner is about on par with all the other others now. You might argue a few complex jobs are still out but those appear to be getting tuned down over time.
    SMN wasn't "overly complex".
    The game just obfuscated the intent of its mechanics up until level 80.
    It was about timer alignment, keeping your dots up, making sure you didn't overcap or otherwise waste resources, and trying to ensure you managed those resources well enough to be able to go into bahamut phase with 4 stacks of ruin 4.
    You could break it down into 3 distinct phases. Resource management, DWT+baha, and phoenix. Relaxed casting to make sure all your ducks are in a row, the payoff for planning well, and a mechanical twist that is simple, relaxing, and novel at the same time.


    Any other nuances were from coding issues that STILL PLAGUE the job in 6.0, and are made even worse by the new and profound lack of control we have over our "summons"
    (15)
    ~sigh~

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