Page 105 of 479 FirstFirst ... 5 55 95 103 104 105 106 107 115 155 205 ... LastLast
Results 1,041 to 1,050 of 4783
  1. #1041
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DustyBlue View Post
    snip
    Reminder that you can edit your post to get around the character limit
    (3)

  2. #1042
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Daily reminder Dark Knight still sucks.

    Welp, here goes hoping they fixed anything in 6.0 but it's doubtful.
    (12)

  3. #1043
    Player
    AlquaMemento's Avatar
    Join Date
    Nov 2021
    Posts
    1
    Character
    Alfusdov Britbah
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    For a Blood Weapon rework i always thought of using runes, on the very animation we see runes etched on the blade so i think Blood Weapon could be turned to a kinda mudra system, hear me out. When using Blood Weapons our 1,2,3 combo changes, how so, we get a shadow, blood and death rune for example, substituting for hard slash, syphon strike and souleater. Blood Weapon gives us 3 charges of runes to spend on 20-30 seconds one rune gives a dot, another rune gives mp and another rune gives hp. Im not mentioning increase in blood gauge cause i have another idea for the blood gauge, maybe tracing back to hw drk blood gauge could have interaction with damage received, this presents issues on getting gauge on a lot of situations but will give an identity to the current drk different to all other tanks, we have pld getting gauge on each auto-attack, war building gauge with weaponskills, gnb on combo finishers, drk could get gauge each attack received from enemies and adjust bloodspiller and quietus to less potency but healing also. The problem would lie when you are ot, and not getting that much attacks, it would block out your heavy hitting attacks, but if we redistribute potency it shouldn't affect dps performance.
    It was a thought i had constantly and i feel i had to get it out after watching EW drk and seeing how its losing appeal.
    Any thoughts?
    (1)

  4. #1044
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Blood, Frost, Unholy, and Death runes with a Bloodstrike that actually heals you? Sounds pretty good.

    I'm fairly easygoing, though. I'll settle for an expansion where Living Dead is not badly designed and fights are designed to be engaging from a tanking perspective (i.e. hire a fight designer who is actually passionate about tanking). Bonus points if PLD and WAR aren't taking turns being broken mandatory picks in a misguided attempt to make tanking be more accessible. If not, it's worth remembering that rail shooter fight design is much more enjoyable on melee dps.
    (2)

  5. #1045
    Player
    RyuuKai's Avatar
    Join Date
    Nov 2021
    Posts
    1
    Character
    Ryuu Kai
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    I've cleared UWU and been progging UCOB lately. While DRK has many issues the main three offenders for me are:

    1.- Living Dead. Healing it is pure pain if you don't have a WHM in your party, specially at 70.
    2.- Dark Missionary. I'd use it more if it wasn't locked at 76. I've been asked to change from DRK to other tank more than once, not having any raidwide mitigation really hurts the party.
    3.- Stalwart Soul. I don't know what the devs were thinking when they locked it at 72.

    I didn't see anyone complain about it, prolly cuz not enough people run ultimates. I don't ask for much, I'd be happy if Dark Missionary was changed so it unlocked at lvl67 or something like that.
    (7)

  6. #1046
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,128
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RyuuKai View Post
    I didn't see anyone complain about it, prolly cuz not enough people run ultimates. I don't ask for much, I'd be happy if Dark Missionary was changed so it unlocked at lvl67 or something like that.
    It regularly gets brought up in discussions about the terrible leveling kit that some jobs suffer from but I think most people have just accepted that it's very low on SE's priority list, gotta have those shiny new abilities to unlock during fresh expansion leveling.
    (4)

  7. #1047
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,410
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They look at numbers mostly. Since DRK is the most played tank out of the 4 it makes sense to give the other 3 tanks more appeal from their standpoint. Which is why we saw the other tanks get so many buffs and additions compared to DRK.

    I wouldnt expect any changes even with the two week delay. I only hope that this doesnt lower the number of DRK players and turn them away from tanking this expansion.
    (3)

  8. #1048
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,128
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Derio View Post
    I wouldnt expect any changes even with the two week delay. I only hope that this doesnt lower the number of DRK players and turn them away from tanking this expansion.
    If DrK is to see any positive changes then the number needs to become lower. SE won't do anything about a job that looks like it's successful, no matter how baffling some of the design is.
    (10)

  9. #1049
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    If DrK is to see any positive changes then the number needs to become lower. SE won't do anything about a job that looks like it's successful, no matter how baffling some of the design is.
    This. DRK players have to drop the class like a rock, and not use it in raids, replacing it with one of the other tanks. DRK numbers have to be the absolute lowest of all the tanks before they'll look at it, like how it was with AST at the beginning of Shadowbringers.
    (5)

  10. #1050
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    This is unlikely to happen, though Reaper could easily drag a big chunk of player away.
    (6)

Page 105 of 479 FirstFirst ... 5 55 95 103 104 105 106 107 115 155 205 ... LastLast