Daily reminder Dark Knight still sucks.
Welp, here goes hoping they fixed anything in 6.0 but it's doubtful.

For a Blood Weapon rework i always thought of using runes, on the very animation we see runes etched on the blade so i think Blood Weapon could be turned to a kinda mudra system, hear me out. When using Blood Weapons our 1,2,3 combo changes, how so, we get a shadow, blood and death rune for example, substituting for hard slash, syphon strike and souleater. Blood Weapon gives us 3 charges of runes to spend on 20-30 seconds one rune gives a dot, another rune gives mp and another rune gives hp. Im not mentioning increase in blood gauge cause i have another idea for the blood gauge, maybe tracing back to hw drk blood gauge could have interaction with damage received, this presents issues on getting gauge on a lot of situations but will give an identity to the current drk different to all other tanks, we have pld getting gauge on each auto-attack, war building gauge with weaponskills, gnb on combo finishers, drk could get gauge each attack received from enemies and adjust bloodspiller and quietus to less potency but healing also. The problem would lie when you are ot, and not getting that much attacks, it would block out your heavy hitting attacks, but if we redistribute potency it shouldn't affect dps performance.
It was a thought i had constantly and i feel i had to get it out after watching EW drk and seeing how its losing appeal.
Any thoughts?




Blood, Frost, Unholy, and Death runes with a Bloodstrike that actually heals you? Sounds pretty good.
I'm fairly easygoing, though. I'll settle for an expansion where Living Dead is not badly designed and fights are designed to be engaging from a tanking perspective (i.e. hire a fight designer who is actually passionate about tanking). Bonus points if PLD and WAR aren't taking turns being broken mandatory picks in a misguided attempt to make tanking be more accessible. If not, it's worth remembering that rail shooter fight design is much more enjoyable on melee dps.
I've cleared UWU and been progging UCOB lately. While DRK has many issues the main three offenders for me are:
1.- Living Dead. Healing it is pure pain if you don't have a WHM in your party, specially at 70.
2.- Dark Missionary. I'd use it more if it wasn't locked at 76. I've been asked to change from DRK to other tank more than once, not having any raidwide mitigation really hurts the party.
3.- Stalwart Soul. I don't know what the devs were thinking when they locked it at 72.
I didn't see anyone complain about it, prolly cuz not enough people run ultimates. I don't ask for much, I'd be happy if Dark Missionary was changed so it unlocked at lvl67 or something like that.
It regularly gets brought up in discussions about the terrible leveling kit that some jobs suffer from but I think most people have just accepted that it's very low on SE's priority list, gotta have those shiny new abilities to unlock during fresh expansion leveling.



They look at numbers mostly. Since DRK is the most played tank out of the 4 it makes sense to give the other 3 tanks more appeal from their standpoint. Which is why we saw the other tanks get so many buffs and additions compared to DRK.
I wouldnt expect any changes even with the two week delay. I only hope that this doesnt lower the number of DRK players and turn them away from tanking this expansion.
If DrK is to see any positive changes then the number needs to become lower. SE won't do anything about a job that looks like it's successful, no matter how baffling some of the design is.
This. DRK players have to drop the class like a rock, and not use it in raids, replacing it with one of the other tanks. DRK numbers have to be the absolute lowest of all the tanks before they'll look at it, like how it was with AST at the beginning of Shadowbringers.


This is unlikely to happen, though Reaper could easily drag a big chunk of player away.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


