Page 95 of 434 FirstFirst ... 45 85 93 94 95 96 97 105 145 195 ... LastLast
Results 941 to 950 of 4812

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Well no. If you press Bloodspiller on reflex when Living Shadow is up, then you're supposed to be punished for it. If you want the game to reward you and make you feel good about yourself even if you make bad decisions, then you play a job like PLD or WAR. I'm all for addressing inequities, but I'd like DRK to have a bit of a skill ceiling to it.
    (3)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Im being honest with all of you, TBN tied to damage and refunding itself if broken along the 15s CD giving me more opportunities to mitigate with it is what keeps me from losing my final braincell.

    I also find it interesting that a fair amount of you scream in agony over DRK being a WAR clone and absolutely hate homogenization (which I agree), yet in the same breath in wake of the Endwalker mitigation upgrades you call for turning TBN just becoming DRK's Holy Sheltron on a 25s CD without cost, which is peak hypocrisy if you ask me
    (5)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Im being honest with all of you, TBN tied to damage and refunding itself if broken along the 15s CD giving me more opportunities to mitigate with it is what keeps me from losing my final braincell.

    I also find it interesting that a fair amount of you scream in agony over DRK being a WAR clone and absolutely hate homogenization (which I agree), yet in the same breath in wake of the Endwalker mitigation upgrades you call for turning TBN just becoming DRK's Holy Sheltron on a 25s CD without cost, which is peak hypocrisy if you ask me
    It's not hypocrisy in that case. It's giving even tools.
    TBN could be upgraded a number of ways and still be unique, juste like others short mitigations are unique in their own way. Fight balances are based on tanks having short, flexible mitigation tools to use. If one tank doesn't have one, or a stricly inferior one, it won't be able to perform as well. It'll make it "difficult" but not in a good way. It's difficult because your job is weaker, not because it is more complex and lead to more satisfying payoff.
    (7)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    It's not hypocrisy in that case. It's giving even tools.
    TBN could be upgraded a number of ways and still be unique, juste like others short mitigations are unique in their own way. Fight balances are based on tanks having short, flexible mitigation tools to use. If one tank doesn't have one, or a stricly inferior one, it won't be able to perform as well. It'll make it "difficult" but not in a good way. It's difficult because your job is weaker, not because it is more complex and lead to more satisfying payoff.
    I can see your point and maybe I'm initially harsh, but that is mainly because I cannot in good faith advocate for changing the basic concept of TBN in favour of becoming "even" to equivalents.

    I can see appeal to have partial refunding upon break failure, but at its' core TBN should stay what it is. An upgrade akin to Holy Sheltron, Bloodwhetting, etc. could happen, however I'd suggest adjusting Oblation instead to have more impact or maybe rerelease a physical Dark Mind on a shared CD (Dark Dance), both to have additional decisionmaking and to not sit like a duck in fights with basically no magic damage.

    The latter requires them to actually display damage types in damagetext, which has already been done by third-party plugin writers using the game's output to define the damagetype and thus the float text color with 99.9% accuracy. Leaving 0.1% for the case where damage becomes zero.
    (2)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    At least from the JP forums DRK is the only job that haven't been fitted on the reward using your mitigation tools on a precise moment for maximum benefic doctrine Wich is true, all tanks now get really big benefics on the first seconds of Shelltron, Heart of comondrum, ECT except DRK who just sit there with TBN being TBN punishing you for using it bad and being like it should when you do it right at contrary to the other tanks.
    On the other hand homogenization on the mitigations kits it's absurd and that's true, apart that TBN is the only trick that DRK have and the job basically sustain his broken identity on that shield, making TBN being like the other 3 is just literally the final nail on the coffing considering it have half of that final nail already on the coffing with the inmense buffs on the other tanks short CDs.

    TBN doesn't need his MP cost removed the job is already so braindead at it is but I won't deny TBN it's a poor excuse of complexity.
    (6)
    Last edited by shao32; 11-16-2021 at 08:01 PM.

  6. #6
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    At least from the JP forums DRK is the only job that haven't been fitted on the reward using your mitigation tools on a precise moment for maximum benefic doctrine Wich is true, all tanks now get really big benefics on the first seconds of Shelltron, Heart of comondrum, ECT except DRK who just sit there with TBN being TBN punishing you for using it bad and being like it should when you do it right at contrary to the other tanks.
    On the other hand homogenization on the mitigations kits it's absurd and that's true, apart that TBN is the only trick that DRK have and the job basically sustain his broken identity on that shield, making TBN being like the other 3 is just literally the final nail on the coffing considering it have half of that final nail already on the coffing with the inmense buffs on the other tanks short CDs.

    TBN doesn't need his MP cost removed the job is already so braindead at it is but I won't deny TBN it's a poor excuse of complexity.
    My guess is somebody higher up on the DRK Team thinks that The Blackest Night is already a Done Deal because it rewards players for good timing via the Dark Arts Proc=> Free Edge/Flood use and that's good enough to them.

    And the 3000 Mana cost that seems wasted if it the HP Bubble doesn't pop is balanced enough against the other pros of TBN.

    The 3000 Mana cost feels more painful to DRK Players because our Mana Regen Sustain feels pitiful, small chump change like we never have enough to use Edge/Flood often alongside TBN, it's always one or the other and relying on that bubble to hopefully pop to keep up the offensive sustain.

    I really think Mana/Blood Regen should be increased across the DRK Kit at least And/Or have TBN bubble duration last longer than 7s, bumped up to 8-10s to give more opportunities and certainty that it will pop.
    (5)
    Last edited by ArthurATDayne; 11-17-2021 at 04:10 AM.

  7. #7
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    828
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Every time I see someone complaining about the idea of TBN losing the Dark Arts proc, I can't help but be reminded that Paladin used to have Shield Swipe. Y'know, that one ability that could only be used after blocking an attack. Oh, and Sheltron being added in Heavensward. It only blocked a single attack back then, same as in Stormblood. You were expected to block one single big attack with it, and your reward for doing so was a free oGCD.

    But anyways, how about that Oblation? 10% damage reduction, on any party member you choose! That's such an amazing skill, it... is literally just Intervention, but without the additional damage reduction from Rampart/Sentinel. On a 60 second cooldown. Oh, but you get two charges! Oh, and DRK already had Intervention. It's called "the Blackest Night". I wonder why a redundant ability like Oblation even exists, then.
    (4)

  8. #8
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Oblation's looks cool though, I wish it replaced TBN's animation.
    (2)

  9. #9
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    1000 posts already. Good job guys, keep the discussions relevant.
    (1)

  10. #10
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Oblation should have been a Dark mind upgrade, change my mind.
    (1)

Page 95 of 434 FirstFirst ... 45 85 93 94 95 96 97 105 145 195 ... LastLast