ページ155/434 最初最初 ... 55 105 145 153 154 155 156 157 165 205 255 ... 最後最後
全4812件中1,541~1,550件目

スレッド: Dark Knight Megathread

Hybrid View

  1. #1
    Player
    Jakulo's Avatar
    登録日
    2021/02/20
    Location
    Gridania
    投稿
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    竜騎士 Lv 90
    Living dead is probably the most problematic ability in the game and somehow the one ability in drk's kit that has never seen a single change when virtually every other skill has received some adjustments or removed which is kind of mind boggling. I like the fantasy of the skill, using magic to forcefully keep your body going just like the berserk armor and I would say it's probably the last remaining ability that has some sort of job fantasy besides just being a magic knight. I just imagine you eating a tank buster that instantly drops you to 1hp and your character basically just broke every single bone and ruptured every single organ in their body but living dead just twists them back into place for you to keep fighting.

    But the gameplay application is just horrendous as it leans way too much into the fantasy of the ability. You are literally helpless which makes you avoid pressing it unless there is communication between you and a healer. And apparently there is lore reason as to why they never changed it but clearly lore hasn't stop the devs from letting smn do whatever the fuck they want. I'm fine with keeping the aspect of you dying if a conditions isn't met but the current iteration is simply too harsh when compared to the other tank invuls.

    Suggestion:
    1. Separate the invul and penalty into two separate status effects so meeting the healing requirement does not immediately remove the invul effect.
    2. Give drk a way to not die when on their own. Ex: The walking dead status just prevents you from dropping below 1hp for 10s. You also get 5 stacks waking dead for 12s and when the effect ends, you take damage equal to 10% of you max hp for each remaining stack of waking dead. Landing a weaponskill or spell will consume one stack of waking dead, healing you for 10% of you max hp.

    With this version, a drk can very realistically save themselves as long as there is a target while still retaining the core aspect of the ability.
    (0)
    2021/12/26 11:10; Jakulo が最後に編集

  2. #2
    Player
    ThorneDynasty's Avatar
    登録日
    2021/10/31
    投稿
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    黒魔道士 Lv 100
    For the job fantasy I think I'd like a less severe penalty for failing the heal check. Down for the count for 5 seconds or something, make it feel like you put every last bit of strength into the fight.

    And yeah, meeting the check shouldn't end the actual invuln obviously, it's going to be forever a mystery what they've been thinking with that for this long.
    (1)

  3. #3
    Player Soge01's Avatar
    登録日
    2015/07/24
    Location
    Ul'dah
    投稿
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    黒魔道士 Lv 100
    Bring back Power Slash and get rid of Unleash and its combo for Tar Pit.
    (2)

  4. #4
    Player
    Shin96's Avatar
    登録日
    2021/02/04
    投稿
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    竜騎士 Lv 90
    Quote 引用元:Soge01 投稿を閲覧
    Bring back Power Slash and get rid of Unleash and its combo for Tar Pit.
    Unleash is pretty cool. Stalwart Soul should be replaced instead, this purple vomit just doesn't suit DRK.

    Bring back Scourge, Power Slash, and Sole Survivor. It would add quite a bit to the gameplay loop.
    (6)

  5. #5
    Player Soge01's Avatar
    登録日
    2015/07/24
    Location
    Ul'dah
    投稿
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    黒魔道士 Lv 100
    Quote 引用元:Shin96 投稿を閲覧
    Unleash is pretty cool. Stalwart Soul should be replaced instead, this purple vomit just doesn't suit DRK.

    Bring back Scourge, Power Slash, and Sole Survivor. It would add quite a bit to the gameplay loop.
    Yes, yes and YES to all of those. I forgot how good it felt to use all of DRK's old moves...

    For Unleash. If its gotta stay, however, it's in desperate need for an upgrade. Needs something bigger, flashier and cooler to fit the sort of power DRK can Unleash now. x3
    (5)

  6. #6
    Player
    AC9Breaker's Avatar
    登録日
    2018/11/30
    Location
    Bastok
    投稿
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    機工士 Lv 90
    Im pretty happy with Dark Knight right now. My biggest thoughts on it is that Oblation feels underwhelming. I think if they could increase Mit% and or duration on it, it would go a long way towards makings this skill feel more impactful.
    (0)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  7. #7
    Player
    Sazuzaki's Avatar
    登録日
    2021/09/01
    Location
    Ul'Dah
    投稿
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    暗黒騎士 Lv 90
    Quote 引用元:AC9Breaker 投稿を閲覧
    Im pretty happy with Dark Knight right now. My biggest thoughts on it is that Oblation feels underwhelming. I think if they could increase Mit% and or duration on it, it would go a long way towards makings this skill feel more impactful.
    Or add a unique effect to it. Y'know, like every other lvl 82 defensive. But I guess most we can expect is either regen or 15% mitigation. 2 charges is cool idea, just wish it did more for the skill.
    (1)
    2021/12/26 13:50; Sazuzaki が最後に編集

  8. #8
    Player
    Shurrikhan's Avatar
    登録日
    2011/09/14
    投稿
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    モンク Lv 100
    Quote 引用元:Shin96 投稿を閲覧
    Unleash is pretty cool. Stalwart Soul should be replaced instead, this purple vomit just doesn't suit DRK.

    Bring back Scourge, Power Slash, and Sole Survivor. It would add quite a bit to the gameplay loop.
    I'd probably take Scourge over Souleater (Fast->Syphon->Scourge has a nice flow), Sole Survivor's or Shadowskin's animation as the lead into a Rampart-reskin, Tar Pit over Unleash, and maybe Dark Passenger over Flood personally. That's about it. The rest look fine to me.
    (1)

  9. #9
    Player
    Shin96's Avatar
    登録日
    2021/02/04
    投稿
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    竜騎士 Lv 90
    Quote 引用元:Shurrikhan 投稿を閲覧
    I'd probably take Scourge over Souleater (Fast->Syphon->Scourge has a nice flow), Sole Survivor's or Shadowskin's animation as the lead into a Rampart-reskin, Tar Pit over Unleash, and maybe Dark Passenger over Flood personally. That's about it. The rest look fine to me.
    To be perfectly honest, you can replace about most current animations with what was removed and I'm sure the job would just feel better.

    A tank wielding a greatsword should give off a heavy feel. DRK is so weightless right now it ain't funny anymore.
    (5)

  10. #10
    Player
    Shurrikhan's Avatar
    登録日
    2011/09/14
    投稿
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    モンク Lv 100
    Quote 引用元:Shin96 投稿を閲覧
    To be perfectly honest, you can replace about most current animations with what was removed and I'm sure the job would just feel better.

    A tank wielding a greatsword should give off a heavy feel. DRK is so weightless right now it ain't funny anymore.
    Tbf, the most "weightless" ability, Plunge, is an original.

    Heck, we've only added 5 attacks since the original set, and Shadowbringer, Bloodspiller, and Quietus are each arguably more weighty than, say, Hard Slash or Syphon Strike (likewise originals). Edge and Flood, moreover, have reason to be such quick animations; we'd otherwise never see them resolve in our openers. (Of course, even Power Slash and Dark Passenger's physical components resolved pretty quickly (though DP less so), so two-part animations would probably also have been fine.)
    (1)
    2021/12/27 19:06; Shurrikhan が最後に編集

ページ155/434 最初最初 ... 55 105 145 153 154 155 156 157 165 205 255 ... 最後最後