And, for me personally, change the name of Salt and Darkness to Oblation since that makes more sense to me (definition being an offering to the gods, Salted Earth being a sort of ritual circle and the animation being skyward), and get rid of Oblation, since even more TBNs is not the solution when we already have TBN and DRK micro-managing cycling through the party list so much. This is almost a sheer copy/pasted ability, and leveraging even harder DRK's TBN gimmickry is not the path forward for this job, they are leaning too hard into pleasing TBN Stans and I think it's unhealthy in the long run. I know TBN has a lot of hype and love for it, but in my mind, TBN was an effective but not very creative ability that SB DRK provisionally crutched on just so that it can say it had anything going for it at that time, and should not be the wagon the entire job's identity hitches itself so zealously to. And the MP and break requirements are even causing problems for it at this point. So TBN needs a buff, but not a whole other mini TBN ability, I think. We do enough TBN-ing with just TBN, thank you very much.
And just get rid of Edge of Darkness/Shadow. Flood of Darkness/Shadow already gets the job done (while also being evocative of the original classic FF darkness ability), you don't need two flavors of the same ability, the AoE version works just as well for single-target too. Plus, Flood of Darkness can be used ranged, while Edge can't. And Flood unlocks earlier too. You might as well just be using Flood and Flood only. I felt the same way about BLM's Foul and the new Xenoglossy; Foul was already great for single-target in the first place in SB, as your hardest hitting spell single-target OR AoE. Xenoglossy did not add anything, while taking up two buttons for two purposes when the first button was already dual-purpose (but not anymore now that there is a new equivalent that does nothing but change a number making the original ability unnecessarily obsolete and relegated SOLELY for AoE rorations when it was originally more flexible and universal) When I see the same ability on two buttons being given under the pretense of a hype new ability that we were totally asking for, I for one do not get hyped, I get very much unhyped, but that's a whole other conversation that extends beyond just DRK and into their broader philosophy of coming up with new ability ideas (SMN's Energy Syphon, SAM's Senei, perhaps WAR's Orogeny...).
On an even more trivial note, why does Flood/Edge of Darkness even upgrade to Shadow? Darkness itself is more than a mere shadow so it's not the conveyance of power they think it is, and it's a waste of a trait and having separate animations and icons taking up the ability list... and Shadowbringer is already the name of a weapon, so the hype of calling something that bold name has already been spent and they are essentially telling the same joke twice, for an ability that really doesn't even warrant it


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