



That is 100% a choice. Every "ranged" job can absolutely sit in melee range if they wanted to in lots of content.
Hell, healers LOATHE the dps who stand at the far edge of the arena outside of aoe healing range.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




I'm well aware but that has nothing to do with my argument. RDM is only required to be in melee range for it's combo. Obviously, range players in general should stay relatively close for healing. However, the crux of my point is that comparing a Melee Healer to RDM isn't a good comparison since the latter doesn't need to be in melee range often whereas a Healer's whose damage is based around being in melee range would considering how often healers, reluctantly, spam their single nuke.
Simply put, a melee healer just wouldn't work with how SE designs encounters.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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