Results 1 to 10 of 1821

Hybrid View

  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,623
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Allegor View Post
    Do what a RDM does, and know when to and when not to be in melee, I suppose? being a melee healer wouldn't imply they're like a MNK and go the 'no ranged skills whatsoever' route, just that their niche would be going in melee range, even if only temporarily. It's not like our aoes arent point blank range already, and SGE even has a gap closer, for whatever reason - this theoretical melee healer could simply have a disengage like RDM /shrug
    RDM having to delay it's Melee combo can severely impact its damage. Not to mention, it's only ever in melee range for 5-6 seconds. A healer whose primary source of DPS forced it into melee range would be near impossible to balance as it'd either wind up far too powerful in fights lacking range mechanics or comically weak having to constantly lose damage when the other healers didn't. It'd basically only work in double Caster comps, which are nowhere near as prevalent.

    Quote Originally Posted by GrimGale View Post
    Aftee watching several videos of game journalists struggling with the basic concepts of SGE, I fear the new shiny toy will see an onslaught of new players rush to it.

    They will struggle to heal and we'll see a huge wave of Tanks and Dps players complaining about their personal health batteries being defective, causing SE to dumb down healers all over the board yet again.
    I wouldn't worry too much. People felt similarly about Gunbreaker. While we certainly had plenty of meme tanks, it eventually balanced out when people got over the "shiny new toy" syndrome and ran back to their old jobs.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Not to mention, it's only ever in melee range for 5-6 seconds..
    That is 100% a choice. Every "ranged" job can absolutely sit in melee range if they wanted to in lots of content.

    Hell, healers LOATHE the dps who stand at the far edge of the arena outside of aoe healing range.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,623
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    That is 100% a choice. Every "ranged" job can absolutely sit in melee range if they wanted to in lots of content.

    Hell, healers LOATHE the dps who stand at the far edge of the arena outside of aoe healing range.
    I'm well aware but that has nothing to do with my argument. RDM is only required to be in melee range for it's combo. Obviously, range players in general should stay relatively close for healing. However, the crux of my point is that comparing a Melee Healer to RDM isn't a good comparison since the latter doesn't need to be in melee range often whereas a Healer's whose damage is based around being in melee range would considering how often healers, reluctantly, spam their single nuke.

    Simply put, a melee healer just wouldn't work with how SE designs encounters.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."