
Originally Posted by
Sol_Aureus
So let me try and understand your viewpoint then and offer counter-arguments.
In my opinion, I think this would improve the current system slightly, but the majority of the problems still remain.
It would allow U/U gear to be melded so that it can get the same bonuses as the crafted gear (which is great) so people would want to get this gear and then put Materia on it so you could have the best gear.
But hold on, how hard is this gear going to be to get? Well what is "hard" or requires "stratagy" to accomplish is highly subjective.
For a system like the one you agree with, like you said, people would want to continue to raid to get more copies of the same piece to try again for their multi-melds. What about those who haven't gotten a piece in the first place? What about them? are you proposing a system allowing us to see what others have looted in the past? Who gets the loot and how they get it is more an issue with the loot system and not the materia system.
Should the person who blew up 10 moogle bows get the next one? Thats for the group to decide. If your with randoms, you may have issues of not knowing who has what already anyway. It is an issue you could have under any system. If your with LS mates (which is hoe I believe most do it) then you should generally know who has what.
Or should the person who hasn't gotten a moogle bow in the first place get it? This creates more unnecessary trouble for linkshells to worry about for loot distribution. But perhaps you don't think that's a problem. Fine. What defines the best gear then? I am a little unclear on your meaning heere. How does loot distribution relate to you asking "What defines the best gear then?"
Well, from your statements, it implies that multi-melded U/U gear would be the best gear, since they have the best base stats and the multi-melded Materia boost. But this system still has my original problems with the Materia system: It's the core of what defines the best gear, and under your suggestion the obtaining and melding process for Materia would stay the exact same as it is right now: entirely luck based. Going out and defeating challenging content will NOT be the main factor in determining if you have the best gear, it will be entirely luck. One person could be doing pick up groups for an event and happen to get lucky and get their drop on the one time the pick up group managed to clear the content. They double-meld successfully their first try. Another could have cleared the content hundreds of times and gotten 25 drops of the item they want, and be 0/25 on double melding. And yet the random guy has better gear now. Granted, these kind of situations will happen in any MMO: someone gets lucky and someone else is really unlucky. But under the Materia system, this will be the core premise of what decides who gets the best gear. Well, thats where we see it differently then. You presume the luck as a bad thing. I do not. Earning the raid gear is not total luck. You still have to win the battles. Battles that alot of players have yet to complete even once. As of now, drop rates are just as much luck as a sucessful melds. What makes your opinion of where luck is good and bad better then mine, or the next guys?
Gear needs to mean something. Again, this is were we disagree on what it takes to make gear "mean something" and you automatically assume your opinion is more valueable then the rest of us.
When I see someone with a really rare weapon I want to be able to glance at them and go "damn he has that weapon?! He must have worked for that thing!" Under your system, these drops need to be fairly common to give people a chance to double-meld, so everyone will look the same and there will be no differentiation between those who have worked for their stuff and those who have not. Have you suceeded with any double melds yourself? just because you "claim" that no one "works for it" doesn't mean everyone see's it that way too. Alot of folks see the effort they put into leveling a class and the time spent on aquiring the items, and the time spent melding them as "damn sure earning it."
In addition, why get the U/U stuff in the first place? Well because it would have the best general base stats, similar to how it is now, or possibly have stats not offered by materia. Who knows the future may bring rare materia that only raid mobs drop. Yet I assume, you would further complain about the luck facter of the drop rates there as well?
Like I have said many times before, certain Materia will outperform U/U gear easily. Then they need to make U/U gear better. simple solution there.
It'll be much easier for people to mass produce crafted gear and spam trying double or triple melding to get that really good stat (like, say, healing magic potency) as opposed to trying to clear the content and maybe getting their piece of gear they want then trying to double meld it. If U/U gear is made with enough of a greater base value (which in my opinion it should be anyway) then it would clearly be the optimal gear to multi-meld.
So Coglin, give me reasons as to why these are non-issues other than saying "they just aren't."
Give me a reason your opinions of "issues" and "reasons" are more important then mine or any one elses? Because you just state the term "they just aren't" doesn't make it so. I could say the same thing about your reasons and reasoning.