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  1. #33
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Coglin View Post
    Are you assuming I think its fine the way it is ? I may be mistaken but I do not recall claiming so. I do recall several times pointing out that I feel my solutuon of making all U/U gear meldable as well, as it helps filter out gear by making materia out of it, keeps people raiding more due to gear lost in risked multi-melds, thus aiding in stabalizing inflation and the economy.
    I assumed the liked the system as is because you specifically said so here:

    Quote Originally Posted by Coglin View Post

    My point being, I like thesystem, as alot of us do. If you have issues with it, you will meet heavy resistance, unless you can offer an idea of equavilent or better value to the rest of us.
    Quote Originally Posted by Coglin View Post
    This one is on page 1 of your thread

    Here is another on page 3

    Another here disagreeing with you and me both.



    There in the first 5 of 12 pages are just a few who support multi-meldind and U/U gear melding. Perhaps you should read your own thread before claiming no one see perspectives other then yours.

    Thus i see no point in "getting people to post on this thread" when they clearly already do.
    So where exactly did I claim no one sees perspectives other than my own? In fact, I encourage people who disagree with me throughout the entire thread to come and give their opinions as to why they disagree with me. But I want them to give counter-points to my arguments and the problems that I have with the system instead of just saying "you're wrong." That doesn't get the discussion going anywhere. That doesn't help me see your viewpoint.

    So let me try and understand your viewpoint then and offer counter-arguments.

    Quote Originally Posted by Coglin View Post
    I do recall several times pointing out that I feel my solutuon of making all U/U gear meldable as well, as it helps filter out gear by making materia out of it, keeps people raiding more due to gear lost in risked multi-melds, thus aiding in stabalizing inflation and the economy.
    In my opinion, I think this would improve the current system slightly, but the majority of the problems still remain.

    It would allow U/U gear to be melded so that it can get the same bonuses as the crafted gear (which is great) so people would want to get this gear and then put Materia on it so you could have the best gear.

    But hold on, how hard is this gear going to be to get? For a system like the one you agree with, like you said, people would want to continue to raid to get more copies of the same piece to try again for their multi-melds. What about those who haven't gotten a piece in the first place? Should the person who blew up 10 moogle bows get the next one? Or should the person who hasn't gotten a moogle bow in the first place get it? This creates more unnecessary trouble for linkshells to worry about for loot distribution. But perhaps you don't think that's a problem. Fine. What defines the best gear then?

    Well, from your statements, it implies that multi-melded U/U gear would be the best gear, since they have the best base stats and the multi-melded Materia boost. But this system still has my original problems with the Materia system: It's the core of what defines the best gear, and under your suggestion the obtaining and melding process for Materia would stay the exact same as it is right now: entirely luck based. Going out and defeating challenging content will NOT be the main factor in determining if you have the best gear, it will be entirely luck. One person could be doing pick up groups for an event and happen to get lucky and get their drop on the one time the pick up group managed to clear the content. They double-meld successfully their first try. Another could have cleared the content hundreds of times and gotten 25 drops of the item they want, and be 0/25 on double melding. And yet the random guy has better gear now. Granted, these kind of situations will happen in any MMO: someone gets lucky and someone else is really unlucky. But under the Materia system, this will be the core premise of what decides who gets the best gear.

    Gear needs to mean something. When I see someone with a really rare weapon I want to be able to glance at them and go "damn he has that weapon?! He must have worked for that thing!" Under your system, these drops need to be fairly common to give people a chance to double-meld, so everyone will look the same and there will be no differentiation between those who have worked for their stuff and those who have not.

    In addition, why get the U/U stuff in the first place? Like I have said many times before, certain Materia will outperform U/U gear easily. It'll be much easier for people to mass produce crafted gear and spam trying double or triple melding to get that really good stat (like, say, healing magic potency) as opposed to trying to clear the content and maybe getting their piece of gear they want then trying to double meld it.

    So Coglin, give me reasons as to why these are non-issues other than saying "they just aren't."
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    Last edited by Sol_Aureus; 03-01-2012 at 03:15 AM. Reason: hit post before I finished typing