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  1. #1
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    Aug 2011
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    And one other thing.....U/U absolutely MUST be meldable, otherwise we risk turning crafting into the mainline route to "end-game" content, which pretty much, completely underminds the purpose of battle classes.

    I understand that crafters want to feel relevant. So, here's a solution:

    CRAFTERS get *THEIR* end-game gear via crafting (maybe relying on battle classes to get some of the r/ex materials, to promote cooperation).

    BATTLE classes should have to fight to get their end-game gear (with maybe a slight reliance on crafters to obtain the final "product" -like the way SEA/SKY worked in XI).

    Examples:
    ~Enter sky to obtain the r/ex items, then get the cursed gear crafted to make the final product with the NPC

    ~Enter SEA to fight and obtain the r/ex item and coins, then get the necessary crafted items, and turn them into the NPC

    And then of course, there should always be straight armor drops from boss fights as well... but if materia is not kept in check, all the aforementioned ideas are out the window. And crafters will render battle classes "worthless." They'll be glorified errand boys:

    "You there! go fetch me this item from <insert boss name here>; I need to craft the best armor in the game for my MRD friend"
    (1)

  2. #2
    Player

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    May 2011
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    Gridania
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    1,302
    Quote Originally Posted by Khal_Drogo View Post
    The materia system definitely needs a LOT of adjusting, though. I absolutely HATE the variation of TIERS (16-20 for single stats, 50-70 for hp, 6-10 for multiple attribute types, etc.). That really needs to go. And the failure thing should go as well. LUCK is the single WORST aspect of gameplay in any platform (MMO, RPG, FPS, or w/e). The more we can do to eliminate luck from the equation, the better.
    Whats in green, I absolutly agree with.

    The black is where I absolutely disagree with you 100%. Some things need a percentage of success. I don't feel you should get a drop 100% of he time from primals and NMs, and what not.
    (0)

  3. #3
    Player
    Sol_Aureus's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Coglin View Post
    Whats in green, I absolutly agree with.

    The black is where I absolutely disagree with you 100%. Some things need a percentage of success. I don't feel you should get a drop 100% of he time from primals and NMs, and what not.
    Luck definitely has its place, and I do agree that having 100% drop rates on stuff is not a good idea at all.

    However the problem with some of the current systems is that they rely too heavily on luck. There's no skill involved at all with Materia, and the Primal weapons are a mess of:
    Having to overcome the challenging fights (good)
    so you have a chance of getting an item (acceptable, and good if designed correctly)
    which directly drops to your inventory (bad),
    is untradable (REALLY bad),
    could be a duplicate (bad since you can't trade),
    if you get an item it's 1 of 7 (bad because you can't trade)
    and even though it drops straight to your inventory from instanced chests, it's not smart to what classes you have leveled so you could get an item you can't even equip (bad).

    But the Primal drops are another discussion entirely, and I want to stay on the topic of Materia, and the very heavily luck-based systems which need to go. As long as there's an acceptable amount of skill involved so that players feel like they have to earn their gear as opposed to beating themselves against a random number generator, I'll be happy.
    (0)

  4. #4
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    May 2011
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    Gridania
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    1,302
    Quote Originally Posted by Sol_Aureus View Post
    Luck definitely has its place, and I do agree that having 100% drop rates on stuff is not a good idea at all.

    However the problem with some of the current systems is that they rely too heavily on luck. Thata a matter of opinion, and I for one disagree in general.
    There's no skill involved at all with Materia, (Okay, how do you propose they make materia melding skillfull. Personally, I feel thetime and energy I invested in leveling the DoH, and the skill I used in aquiring the items and materials, a great deal more skill then luck)and the Primal weapons are a mess of:
    Having to overcome the challenging fights (good)
    so you have a chance of getting an item (acceptable, and good if designed correctly)
    which directly drops to your inventory (bad), (Okay, I can agree with that, but how on gods green earth is that relavent to how this discussion relates to materia???)
    is untradable (REALLY bad), (This is where you idealology turns flawed from where I stand. High end loot needs to be untradeable. Primal gear needs to be earned, not capable of being purchased.)
    could be a duplicate (bad since you can't trade), (again, I agree, but what does this have to do with materia?)
    if you get an item it's 1 of 7 (bad because you can't trade) (gee, we get it, we get it, you want, not to be stuch with items you don't need dropped in your inventory, but good lord, whats that got to do with the discussion at hand)
    and even though it drops straight to your inventory from instanced chests, it's not smart to what classes you have leveled so you could get an item you can't even equip (bad). (again, a bit off the topic.)

    But the Primal drops are another discussion entirely, and I want to stay on the topic of Materia, and the very heavily luck-based systems which need to go. As long as there's an acceptable amount of skill involved so that players feel like they have to earn their gear as opposed to beating themselves against a random number generator, I'll be happy.
    I ask, how do you propose they create a "skill level" if you are going to complain about the current system, It would often be wise to actual have a constructive idea. What I am saying is, if your going to endlessly complain about the system, perhaps you should offer a suggested fix. Alot of systems in game now that everyone complains about, were added to change from a system that was complained about previously. Yet they ofered no alternative solutions, just to go on and complain about the exact change they asked for.

    My point being, I like thesystem, as alot of us do. If you have issues with it, you will meet heavy resistance, unless you can offer an idea of equavilent or better value to the rest of us. Clearly you agree we can not have 100% rate on all of these issues, Yet you do not wat a solid % of chance either. I fail to see any solution if 100% rate is not a logical option, and clearly you disaprove of any of the other options like .01%-99.9%, so what else is there?
    (0)

  5. #5
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I liketh the cut of thine jib.
    (0)

  6. #6
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Your posts reek of insecurities. You have no business debating anything. So far all I see is you acting defensive stating that people think their opinion is superior to yours when there is nothing indicating that they deliberately meant for you to feel that way.

    Also, the "I know you are, but what am I?" type responses are so much in your favor.
    (1)

  7. #7
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    Your posts reek of insecurities. Is there a point to that comment? You know like a statement of opinion? or a specific you meant by that?

    You have no business debating anything. Care to post a fact to support that. I love these statements in which you feel like because you dislike what I am saying, you can make some falsly superior clame that other have no "right" or no "business" doing something. If you have a point, fact, or hell, even a constructive opinion, feel free to jump in. Otherwise your just repeatedly making yourself appear foolish.

    So far all I see is you acting defensive stating that people think their opinion is superior to yours when there is nothing indicating that they deliberately meant for you to feel that way. I don't feel like I am being defencive at all. Its not my fault you repeatedly misinterperet my post, then trolingly lash out because you disagree with my opinion. Again, we welcome opinions and ideas.

    Also, the "I know you are, but what am I?" type responses are so much in your favor. WTH are you even babling about here? Oh I see, your making more false assumtions. Show me where I specifically said "I know you are, but what am I?" As you claim or STFU.
    They way you keep posting on this thread, eventually one of them will have to accidentally have a fact, opinion, or something other then pure hate trolling.
    (0)

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