
Originally Posted by
Sol_Aureus
Luck definitely has its place, and I do agree that having 100% drop rates on stuff is not a good idea at all.
However the problem with some of the current systems is that they rely too heavily on luck. Thata a matter of opinion, and I for one disagree in general.
There's no skill involved at all with Materia, (Okay, how do you propose they make materia melding skillfull. Personally, I feel thetime and energy I invested in leveling the DoH, and the skill I used in aquiring the items and materials, a great deal more skill then luck)and the Primal weapons are a mess of:
Having to overcome the challenging fights (good)
so you have a chance of getting an item (acceptable, and good if designed correctly)
which directly drops to your inventory (bad), (Okay, I can agree with that, but how on gods green earth is that relavent to how this discussion relates to materia???)
is untradable (REALLY bad), (This is where you idealology turns flawed from where I stand. High end loot needs to be untradeable. Primal gear needs to be earned, not capable of being purchased.)
could be a duplicate (bad since you can't trade), (again, I agree, but what does this have to do with materia?)
if you get an item it's 1 of 7 (bad because you can't trade) (gee, we get it, we get it, you want, not to be stuch with items you don't need dropped in your inventory, but good lord, whats that got to do with the discussion at hand)
and even though it drops straight to your inventory from instanced chests, it's not smart to what classes you have leveled so you could get an item you can't even equip (bad). (again, a bit off the topic.)
But the Primal drops are another discussion entirely, and I want to stay on the topic of Materia, and the very heavily luck-based systems which need to go. As long as there's an acceptable amount of skill involved so that players feel like they have to earn their gear as opposed to beating themselves against a random number generator, I'll be happy.