
Originally Posted by
Shurrikhan
You're saying that like it's a matter of subbing in people who have cleared the boss at least once to support a party of learners. That is case where they are already taken for the carry, as the completion value will exceed that of the loot itself. But that's not who would primarily from this. Rather, it would be whoever has already cleared the given raid, just not yet this week, and needs an 8th person, as has commonly been suggested by merely shifting the penalty by one person/chest.
And if the situation in which the gear has already typically been worth sacrificing is such an issue, then--again--simply completely remove the two chest system as a concept. Instead, if you want to imitate the earlier results exactly (minus the chance for any form of gear cheese) each person who clears has, on their first clear only, a 25% chance at a piece of loot, just as before. If they don't want it, they can trade it to, or exchange with a party member who also cleared for the first time that week. Or, just straight up remove the RNG, guaranteeing a piece of flexible raid-unique currency, while charging a higher amount of said currency accordingly so the loot acquisition rate remains, averaged over a party, exactly the same. Until you clear the second tier of the given raid, you can only spend it on whatever the first would have dropped; until you clear the third, you can only purchase what's from the first and second; and so on. Done. Less inventory bloat. Less RNG. No faster gear acquisition, nor any slower (unless you were somehow managing to milk/ninja/guilt loot out of your party previously and such wouldn't work over Trade).