Squeenix is dead-set against adding difficulty or complexity anywhere in the healer kits. DPS is just the easiest fix, because it's currently in the most dull state. In my opinion, the healer kits aren't particularly well-designed. There's hardly any interaction between abilities, the few interactions they do have are often barebones "this buffs the next spell" or "this adds X potency for Y seconds". Given infinite budget and a designer that actually cares about the healer role, I'd rework pretty much all of 'em (MAYBE except Astro). DPS isn't the -only- thing that would fix the role, but it should absolutely be one of the things they fix. How is 1 1 1 1 1 1 1 1 1 1 1 1 acceptable for any class design in any game? It's awful. It's boring. It's a snooze. It makes MSQ progression a tedious snorefest. Every solo duty is Stone Stone Stone Stone Stone Stone Stone Stone. That's wretchedly bad. And if the design team thinks healers aren't capable of handling more than that, they're incorrect. No DPS player would ever put up with a MSQ experience like that.



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