That does not mean they don't exist.
Honestly, "Healers should heal" mentaility has its merit. Especially from the perspective of people coming from other MMOs with traditional healers, or people who never played any MMO.Jeering at vet healers and trotting out the tired "HeaLeRS shOuLD HeAL" line? Sylphies. Lazy. Sylphies.
Whether the encounter design acually go along with such philosophy is another matter
Watching streamers refreshing dots and go back with Broil/ Stone is not entertaning too, but it's a totally different scene when they were in group content. Group content is where healers shine and that's reasonable.
However, soloing content and doing low difficulty duties as current healers are dull indeed. This is a desgin flaw there's no denying that. But to say there's no playstyle exists between healers is hyperbole.
Healer can. Healers at different range use different abilities at different situations.
really? you want to be unreasonable? 2 can play that gameearthly star which has the same as playstyle as salted earth, is salted earth a playstyle for you too?
Most dps GCDs are flat damage, some with postitionals. They are all the same, just with different animation
Those similarity comes from how bloated our oGCD action is. Even if they give us offensive tools but in the form of oGCD, your total action percentage will still be the same"BuT ThEIr hEAling" you may say, for that log for the ast, those dps actions were 84% of its total actions, 84% of which 88% is generic stuff, or in other words 73,92% of what said ast did in a 8m savage encounter was generic, this is not a playstyle, this is a disgrace.
By the way, playstyle should not be limited to offensive options alone, especially it's the healer we are talking about
The reward is the number of cast you can squeeze in a fight. I'm playing devil's advocate hereReward
it's way way way more work designing a new job. Let's stop asking for new jobswhich is way way way more work than balancing 3-4 actions per healer
Stop bothering me with the idea that is not minereworking 8 years worth of content, raids and single target instances and core heals of 4 jobs.
common sense doesn't work on coding and game changing decisioncommon sense