This is just being petty for the sake of being petty, yes, you may have a choice when damage happens but happens so infrequently and with so low intensisty that the choice may as well not be there because its barely impactful in our gameplay contrary to what other roles have, and in the dps side we don't have any choice, once the dot is up all we can do is spam over and over and over which is the point I was saying to beging with,
You don't get paid for your leatherworking as carpenter, I do get paid (get clears) for my dps as healer because thats part of my job, that's the difference.I'll let you in a little secret. I do get paid. I'm still a carpenter because I'm registered in a guild. You're registered as a healer.
Ok, let me put it straight, DPS is king, no matter the role, healers too. We use offensive spells and party support most of the time as healers to provide dps to our group, we heal to avoid deaths which can cause further dps losses, we rez because letting that player dead is a bigger dps loss, we cleanse debuffs for the same reason, in this game we're all dps with some side tasks and the main difference is that the green dps doesn't get to enjoy what they do most of their time.So what's is primary and what is secondary on the log you're looking at? We were talking about perspectives.
Not really? You admit it yourself that downtime will always be there and as long as its rotation is the same as now will still be problematic, so if we go to the extreme of removing all oGCDs, reducing that downtime as now we would have to use gcds to heal, some downtime will still be there and then we still would have a problematic part of our kit, hence why ogcds are not the cause of the effect, because when removed the cause the effect would remain.You took it to extreme and simulated a result in your head, claiming the problem would remian. That's really not a good way to reach a conclusion, and very unfair I would say.



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