Quote Originally Posted by Aword3213 View Post
Please don't put words in my mouth. Not the same, though what's there is there.

To say there's no choice at all is an overstatement
Ok, let me rephrase it better then "You only have choice maybe once or twice per minute", in effective terms is basically the same as no choice at all when compared with any other job that is not healers.

*sigh* If you only care about damage, we have nothing more to say on this matter
If you think damage is all I'm talking about you're not understanding what I'm saying at all

I don't think that way though. That's just a perspective.
No, its not. Healers spending over 70%+ of their time dpsing is a fact, and if you think that what you do over 70% of the time is something "secondary" I'd check the deffinition of secondary again.

Just an example to show you a different perspective
Once again its not a perspective, just look at any log from healers and them spending over 50-70% of the time dpsing remains constant unless you look at something like curebots, which shoudn't be cattered to anyways.

but it seems to me you firmly believe more dps is the only solution
Yes, they must dps correlated because is the only thing left in the design of the game that is not content reliant and can be used anytime but they don't have to be dps actions in the way of straight attacks, as I said previously "I'm saying dps kit as buffs, debuffs, dots, cooldowns and interactions not only more straight attacks"

Cause and effect
oGCDs are not the cause when if we removed them entirely from the game and made us rely on gcds only we would still have for every bit of downtime a boring kit with poor to none interactions. If the effect remains but the cause is gone then what you've removed is not the cause.