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  1. #19
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by WaxSw View Post
    yes, you may have a choice when damage happens but happens so infrequently and with so low intensisty that the choice may as well not be there because its barely impactful in our gameplay contrary to what other roles have, and in the dps side we don't have any choice, once the dot is up all we can do is spam over and over and over which is the point I was saying to beging with,
    It's not impactful becuase it's easy to recover from taking damage with single button press, which always happens to be oGCDs.


    You don't get paid for your leatherworking as carpenter, I do get paid (get clears) for my dps as healer because thats part of my job, that's the difference.
    It's part of it but it's secondary. You as a healer only get to do dps once you have finished your primary job, healing, before the next incoming damage. You spend lots of time doing your secondary job because of the effectiveness of the tools in your kit.

    If the tools are not effective, you have to spend more time doing your primary job, resulting in less time doing your secondary job.

    You have to know that my idea was never about removing all of our oGCD healings.Their effectiveness is part of the problem. Adding more dps options does not solve the problem. It only serves a shinning outfit trying to cover the flaws on healing design. There're many other ways to address this, but removing all oGCDs is not one of them.

    in this game we're all dps with some side tasks and the main difference is that the green dps doesn't get to enjoy what they do most of their time.
    And asking for dps is not the only way because what you really spend most of the time doing is caused by many factors, but in your previous reply you were deadset on dps option alone.

    Not really? You admit it yourself that downtime will always be there and as long as its rotation is the same as now will still be problematic, so if we go to the extreme of removing all oGCDs, reducing that downtime as now we would have to use gcds to heal, some downtime will still be there and then we still would have a problematic part of our kit, hence why ogcds are not the cause of the effect, because when removed the cause the effect would remain.
    You can't just take other's idea to an extreme and expect to persuade anyone.
    If I were to do it the same way, will you be perusaded?
    "Current healers can still contribute 10% of total raid dps. Therefore they are fine as they were. Boredom is a subjective thing and thus cannot be used to form an arguement.There's no need to add more dps option."

    "Adding more offensive actions would require more buttons which leads to button bloat. In which case, SQEX will have to reduce the healing actions we currently have, leading them being limited to do what they're currently trying to do, enhancing healing aspect on healers based on new encounter design"
    (2)
    Last edited by Aword3213; 10-27-2021 at 05:34 AM. Reason: why is character limit still a thing in 2021