If you prog, as a prog healer you should have had your fair share of choices already.
Surely a top tier healer like you made plenty of choices during Cycle of Faith in E11S when progging
Surely a top tier healer like you made choices about when to delay your heals during farming.
There're times you made more choices, there are times you made less choices. Fair is fair
Besides, you said it yourself. There's only 1 optimal way to play in each job. What choice do they have
You don't. I don't.If you think damage is all I'm talking about you're not understanding what I'm saying at all
We're on different channel
Your tools are too effective to finish your job so you can have plenty of time to do your secondary job.No, its not. Healers spending over 70%+ of their time dpsing is a fact
My 15 years of carpentry experience allows me to work 3 hours a day, which allows me to spend 6 hours on leatherworking as a hobby.
Check harder I beg of you.I'd check the deffinition of secondary again.
I don't want a healer who thinks healing is secondary on my team.
The fact is there, but you only see the 70% and want to make that interesting.Once again its not a perspective, just look at any log from healers and them spending over 50-70% of the time dpsing remains constant unless you look at something like curebots, which shoudn't be cattered to anyways.
I see the reason behind that 70% and want to address the cause of it. Hopefully making everything(100%) we do interesting
Adding more dps options only makes dealing damage as a healer not boring. The healing aspect of the game still needs to be addressed.
Yes, they must dps correlated because is the only thing left in the design of the game that is not content reliant and can be used anytime
I wish you good luck, but I perfer to keep my mind open to many possibilities.
When the log indicates healers spend over 70% of time doing dps, I don't consider making dealing damage insteresting is the only solution. There are yet another 30% to worry about. Both aspects,healing and damage, should be interactive and interesting.
That's a bit extreme of you reaching a conlcusion that we should remove all oGCDs.oGCDs are not the cause when if we removed them entirely from the game and made us rely on gcds only we would still have for every bit of downtime a boring kit with poor to none interactions. If the effect remains but the cause is gone then what you've removed is not the cause.
Not my conclusion though.