Quote Originally Posted by Ryaduera View Post
I like this, but it should still be an actively used skill to facilitate intent and proper communication with the party. I'd be pretty upset if this happened when I didn't want it to.
Fair enough. My only point was that it can easily check off plenty of "uniqueness" boxes--
  • trait,
  • safest invuln (unless you somehow need to sacrifice yourself now to save for less than 5 min later),
  • relatively low CD despite having at most the HP cost of Hyperbolide (though no immunity from debuffs for the few fights that still allow such),
  • further synergy with TBN against the delayed damage
  • etc.
--without needing to be any weaker or clunkier than its counterparts.

Or, to put it even more simply, that unique concepts themselves don't screw over design; only uniquely little sense or polish does.