I cannot be more clear here. I will say it again but use more emphasis. The problem is not Dark Missionary. The problem is the way the class uses it.
"Well the unique idea of Living Dead was a failure so everything unique square comes up with will also be a failure" is basically what you said. I guess they better stop coming out with new classes then. The Sage is a unique idea so I bet it will be bad because it's something original.
So how does Dark Missionary lose effectiveness on DRK? Easy. Anything that reduces damage taken devalues TBN because DRK wants TBN to break to get Darkside. If the shield does not break that is a DPS loss. So here's an idea. The DRK gets instead a party-wide mitigation tool that redirects 30% of the DRK's HP from the party, distributed equally among all affected party members, to the DRK. An AoE cover, but less effective. This is roughly 3.75% (30 divided by 7) of the DRK's max HP as a "shield" to the party. You're still reducing raid damage and if you put TBN on yourself for this, it synergizes well as it will probably break the shield. Adjust the cooldown accordingly. (Numbers also adjustable, I am not a balance expert)
Do you see what I mean now? Dark Missionary is less useful on DRK than it is on GNB. The likely reason the party mitigation skill doesn't reduce damage by more like the other tanks is because you still want to break TBN and anything that reduces damage taken takes away from that. Instead, it would be better if the abilities were coherent. Not even unique, but were valued to the same degree as the other tanks synergizing abilities. My very own idea isn't unique, it's just a worse AoE cover, but even though it's worse, it's better for the DRK because of how it would function with their other abilities. And you can run GNB + DRK and stack them and it's better than double stacking the same mitigation tool. Yeah, 1% fall off isn't much and 9% is still a lot, but now you've reduced raid damage and made the hp value of TBN increase as well. Stacking the same effect isn't bad, yes, but it doesn't work with the DRK kit as well as it works with the GNB kit. The problem is not the usefulness of the skill, the problem is the cohesion of the kit. One class uses it better than the other.
NOTE: This is not a good fix, but this would be better than what we have for DM... It would be better to make TBN not be a dps loss for not breaking it, but as the job stands right now, this would be better.



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