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  1. #1
    Player
    Crimsonrock's Avatar
    Join Date
    Oct 2021
    Posts
    19
    Character
    Rorkes Tang
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Now for the dps part.
    first of all, its OGCD. PLD got spirt within/Expiarcion, GNB got Blasting Zone and WAR have Upheaval/Orogency, There are all 30 second CD. Then why DK Carve and Spit is 1 min CD. Pls change it to 30 sec. if 600 mana regen for every 30 second as an OGCD consider too OP, then decrease the mana regen to 300 just like spirit within.

    Abyssal Drain could have a increase in healing potency since is the only two HP regen DK had if no other additional HP regen add in EW. Or make it to 2 charge.

    For the Plunge, while not just change the trait to allow if to have 3 charge instead of reduce 5 second cd for every Unmend cast. Not saying that I don't like the the current trait, it just felt wierd.

    Furthermore, pls change the categories of aoe GCD attack of DK to Weaponskills. You know the reasons.

    For Salted Earth, I don't have problem with it so not gonna say something to it.

    For BW, can change it to like have duration of 15 sec instead of 10 second. is a dps lose when you pop it accidently and the boss immediately go to other phase that you can't do melee dps. Or can change it to like stacks just like Delirium. Or change it back to what it likes in HW, where it has 15 sec duration, increase your skill speed by 10% and regen mana. The current BW just felt not nice compared to other tanks.

    Now for additional part I want a change is shadowbringer, its animation. The current one seems like a 3x/4x Floor of Shadow stacking together. I would like to have a cool animation, something like......."Getsuga tensoh" (Bleach reference). just a joke, forget about this.
    (1)

  2. #2
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    The EW job trailer for DRK felt utterly low effort, like someone felt proud to put it out there and not feel embarrassed. How do you have a greatsword wielding tank bent on judging corruption and all it does is puff out farts of darkness?

    Having said that, I also have to blame the playerbase for continually playing it. Me included, which is why I'll be leaving DRK 80 on both my characters.

    I'm this close to designing my own DRK with storyboard animations and rotation spreadsheets for every 10 levels. But it'll most likely fall on deaf ears.
    (8)
    Last edited by Aluja89; 10-25-2021 at 05:24 AM.

  3. #3
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I've been reading the JP tank forums and lately, it came around to the same things we've been discussing. Let us hope the devs at least listen to them since there's no language barrier instead. I've been lurking in this forum for what feels like 10 years. I don't know why I even bother anymore. It feels like these discussions are being directed at a brick wall.
    (17)

  4. #4
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mekhana View Post
    I've been reading the JP tank forums and lately, it came around to the same things we've been discussing. Let us hope the devs at least listen to them since there's no language barrier instead. I've been lurking in this forum for what feels like 10 years. I don't know why I even bother anymore. It feels like these discussions are being directed at a brick wall.
    I wouldn't expect any changes to happen until 7.0. We've been screaming at them for changes and they've pretty much ignored it all. Making suggestion on the English forms is pointless since the dev's won't bother to even check it unless it contains leaks. I've seen some Japanese players complain and still they haven't done anything.

    At this point I just assume the Dev's really hate Dark Knight and is on a vendetta to make it the worst tank as possible.

    It took them 4+ years to finally come up with a decent fix for Monk, its gonna take them 6+ years to even look at DRK and think about giving changes.
    (16)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,944
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Keagian View Post
    It took them 4+ years to finally come up with a decent fix for Monk, its gonna take them 6+ years to even look at DRK and think about giving changes.
    Sapping 80% of a job's identity and depth, leaving it a haphazard and watered-down mush, is a "decent" fix? Wait, then why are we complaining about present DRK?
    (4)

  6. #6
    Player
    JPMJ's Avatar
    Join Date
    Jul 2017
    Posts
    43
    Character
    Helix Nebula
    World
    Masamune
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mekhana View Post
    I've been reading the JP tank forums and lately, it came around to the same things we've been discussing. Let us hope the devs at least listen to them since there's no language barrier instead. I've been lurking in this forum for what feels like 10 years. I don't know why I even bother anymore. It feels like these discussions are being directed at a brick wall.
    From a Japanese perspective, I'm worried that the opinions of Japanese dark knight players may not be very helpful.
    Especially the reaction of the media tour was the worst in Japan

    For example, I want you to make one attack heavier and bigger than the attack style like Monk.
    Since there are many ogcd, I want you to summarize (including the reason of ↑)
    I want you to change the Delirium
    Poor self-healing ability
    Only Soul Eater combo, so monotonous movement
    Living dead is hard to use
    These have been said for a long time
    There are many other opinions, but they haven't improved yet.

    I think the development team is working hard
    But I hope the Dark Knight will become more like a Dark Knight.
    (8)
    Last edited by JPMJ; 10-25-2021 at 12:40 PM.

  7. #7
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by JPMJ View Post
    From a Japanese perspective, I'm worried that the opinions of Japanese dark knight players may not be very helpful.
    Especially the reaction of the media tour was the worst in Japan

    For example, I want you to make one attack heavier and bigger than the attack style like Monk.
    Since there are many ogcd, I want you to summarize (including the reason of ↑)
    I want you to change the Delirium
    Poor self-healing ability
    Only Soul Eater combo, so monotonous movement
    Living dead is hard to use
    These have been said for a long time
    There are many other opinions, but they haven't improved yet.

    I think the development team is working hard
    But I hope the Dark Knight will become more like a Dark Knight.
    I find it funny that all these problems that players have can be solved by reverting DRK to 3.0-4.0 and updating it to modern meta.

    Big attack heavier and Bigger? = 3.0 DA buffed potencies of gcds
    Ogcds have no reasoning? = 3.0 DA gave ogcd utlity like blind
    Change to Delirium? = 3.0 was a combo INT debuff and 4.0 extended timers on Blood Weapon/Price
    Poor self healing ability? = Abyssal Drain spam
    Only combo rotation? = 3.0 had 3 combos, 4.0 had two combos
    Living Dead hard to use? = Listen to player feedback

    A lot of these have already been solved in past expansions as stated in the examples above, with the exception of LD. I just think they're trying too hard to make DRK into a poormans WAR/MCH hybrid. You got the one combo rotation and tons of ogcd playstyle of MCH but no control over your shadow. You got the same offensive cd as WAR but not as effective in damage or utility. I have other opinions on these changes but will wait till the release for my final thoughts. Though lets put it this way, if I was a gambling man I would go all in because I know my call is right.
    (7)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think given the time they've had they go out of their way on how to make the job shittier and shittier each expansion.

    Have a fun video from Xenosys Vex: https://www.youtube.com/watch?v=inXoCV9Czus

    The swift action in regards to leaks was the funniest shit I've seen in a while. IF it was anything else they did nothing but like a damn snake they lash out immediately with their very own SICKNESS MUST BE PURGED.
    (19)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by MagiusNecros View Post
    ...
    That video was a good watch.

    For all this talk during the media tour on how the dev team 'plays their own game' (which gets shoehorned in once per interview), I'd really be curious to know what jobs they actually play. I'd be incredibly surprised if any of them actually plays DRK on a regular basis. They just have no idea what they're doing with the job, and can't be bothered to listen to feedback.

    The skill speed/spell speed merger should be just common sense by this point. It doesn't make sense to specifically penalize some jobs just because they have a gish aesthetic. And yes, if you can't merge the two attributes because of historical potato 1.x code, then just turn everything into weaponskills. Likewise, Blood Weapon was another bizarre miss by the dev team. Why they used a stack system for Delirium and not for Blood Weapon is beyond me. Unless they only thought of Delirium because they were adjusting IR. It's like they don't know what actions are even on the job to begin with.

    The point about merging down Abyssal Drain, Salted Earth, and Salt and Darkness was an interesting idea. I find it strange that the dev team kept it at 90 seconds on the basis that we'd have too much weaving. That's not a solution at all, because it's still going to show up in your opener and at three minute intervals. It achieves nothing other than making the action more awkward. If you're worried that a job has too many weaves, then perhaps balance it out with some more weaponskills?

    While I like Oblation aesthetically, I'm not really sure what it adds, unless you're allowed to stack both charges on the same target. If you're using it for targeted mitigation, there are much better options, and if you're using the charges to protect two targets at the same time you might as well just Reprisal it for what it's worth. The fact that Reprisal is a role action and provides more mitigation on the same recast should tell you a lot about Oblation's value.

    For comparison, look at Arcane Crest, a level 40 Reaper ability:
    - Applies a barrier blocking 10% of your total HP
    - When the barrier breaks, restores HP over time to self and nearby party members
    - 30 second recast

    How is this level 40 melee dps action a better mitigation move than a level 82 tank action? Boggles the mind.

    What they could have done is just removed the MP cost and the Dark Arts proc from TBN, increased the recast slightly, and made Oblation a 10% barrier shield that does something interesting when it breaks. Perhaps it gives you a Dark Arts proc. Perhaps it reflects back some damage. Just make it interesting.

    I think part of the reason why Shadowbringer doesn't seem overly exciting is because you don't really earn it. It's just there, to be pressed on recast. DRK doesn't really build towards anything, which is a bit strange for a resource focused job.

    I don't think that their approach to the job system is sustainable. They're adding more and more new jobs to try and attract new players, but there's clearly not enough staff to support the existing ones.
    (19)

  10. #10
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    Why they used a stack system for Delirium and not for Blood Weapon is beyond me. Unless they only thought of Delirium because they were adjusting IR. It's like they don't know what actions are even on the job to begin with.
    I'm willing to bet a lot of money that's exactly the case. Everything about EW DRK seems like a total afterthought.
    (12)

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