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  1. #211
    Player
    Dawn465's Avatar
    Join Date
    Jun 2015
    Location
    Ul'dah
    Posts
    8
    Character
    Dawn Brando
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 81
    Sad to see DRK go out like this, I watched that trailer and thought to myself literally nothing changed. I get that DRK may have been "broken" in 3.0 but at least the toolkit matched the class thematically, right now all we do is almost practically nothing?

    We lost all of our tool management just to shoot beams of darkness, and on top of that our skills don't actually do anything compared to PLD and WAR. I can't comment on GNB as I've never touched it but PLD very clearly is a shield tank if you wanna give them categories. WAR has great self sustain so it seems and yet DRK does what? I understand we're supposed to be blue DPS but at the end of the day we're a tank first and foremost. I'd like to actually feel as though I am.

    I think some of my aggravations stem from the fact that they also made tanking much much easier, feel as though that resulted in all tanks losing one of the essential things that made them fun to play, actually putting in effort to tank....but I digress.

    DRK is literally the reason I bought the game on release not realizing it wasn't even in there yet, so when they dropped it in 3.0 I swapped from PLD to DRK and never looked back. Very very sad to feel like I wanna drop it but oh well.
    Reaper main incoming
    (10)

  2. #212
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by shao32 View Post
    My feeling about the Living shadow skill aka the one that's looks like a double Flood would be a skill with a recast similar to Nastrod for DRG, you activate living shadow and have like 2-3 efective uses of that skill under his duration and thats it, if is a GCD or an oGCD is hard to say bcs they tend to space skill usage on this trailers to show the animation more than anything else.

    Now if my theory is correct and it's how i think it is then it's going to be extremly underwelming to wait 2 min just to have that small amount of variety since as far as we know living shadow will still stay at the 120s mark.
    Oh god, man, don't say that. That would be so uninteresting, literally nothing would change from such a plain kit. PLEASE LET IT BE SOMETHING THAT INTERACTS WITH OUR KIT FOR ONCE. That literally wouldn't advance the job at all, I wouldn't be able to control anything! The only thing left we'd have is this stupid Salted Earth upgrade. Can't even manually place the thing anymore if I wanted to. The expansion they kind of fix placed AoEs, they take it away, but KEEP the actual skill, that's a cruel joke.

    Just like Living Shadow enmity increases. Good lord.
    (13)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  3. #213
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by OdinelStarrei View Post
    It's not a Flood upgrade, since Flood was used in the same video, and more importantly, Flood is an oGCD, and this new Line AoE skill ISN'T.
    This is a pretty interessting insight, because it seems this new GCD Flood is only triggered/procced after Edge twice in this trailer (maybe Flood, too, but the trailer stopped after a Flood, so we don't really now). I guess it works similar to Nascent Chaos for WAR, overwriting a certain GCD button, but not Bloodspiller or Delirium, they still used Quietus after Flood!

    This however seems pretty strange, what if you use Edge twice during DelIRium? Is there a system such as stacks to hold your new "Dark Arts" procs? Or do you have hold Edge/Flood until after Delirium?

    On a side note: I'll refrain myself from calling it Passanger because that action had a way different animation in both character animation as well as visual effects. Passenger had orbs of darkness appearing and exploding in a line, the character was swinging their sword above their head and onto the ground. This new action however has a very similar animation to Flood, almost identical for the particle effects. The movement is different, it looks like some kind of thrust towards your target, almost scratching the ground in the progress. Waaay too different imo.

    Quote Originally Posted by OdinelStarrei View Post
    The expansion they kind of fix placed AoEs, they take it away, but KEEP the actual skill, that's a cruel joke.
    I was thinking the very same thing. DRK design just keeps on hurtin'...
    (2)

  4. #214
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by OdinelStarrei View Post
    Oh god, man, don't say that. That would be so uninteresting, literally nothing would change from such a plain kit. PLEASE LET IT BE SOMETHING THAT INTERACTS WITH OUR KIT FOR ONCE. That literally wouldn't advance the job at all, I wouldn't be able to control anything! The only thing left we'd have is this stupid Salted Earth upgrade. Can't even manually place the thing anymore if I wanted to. The expansion they kind of fix placed AoEs, they take it away, but KEEP the actual skill, that's a cruel joke.

    Just like Living Shadow enmity increases. Good lord.
    I know but considering they didn't address any of the DRK complains exept the salted earth placement one im literally 100% sure it's going to be like that, Salted earth at 90s recast and 1 maybe 2 usages of that new skill and then living shadow with that new attack every 120s. For what i see theorically is when bloodweapon and delirium are up you use all your oGCD skill and your MP with the 3 bloodspillers and thats it, you will enjoy a wonderful 50s souleater spam window with the fantastic addition of that salted pepper thing at the 90s mark.

    for what i see Darkside gauge is still gonna be as useless as usual.
    (0)
    Last edited by shao32; 09-18-2021 at 11:28 PM.

  5. #215
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Axxion View Post
    well im sticking with war and pld then. Nothing really sticks out much for me to play drk
    After sobering up from last night, im going to take back my statement for now. Im going to wait until the next live letter to see if they are going to announce anymore changes.
    (0)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  6. #216
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    It's kind of funny how there's people that campaigned for positivity on this sub-forum but were in denial about the incoming changes. Fact is: we build this game up among older players before ShB and now they show us the middle finger. Another lesson learned when it comes to big corpos not giving a shit about what players want, it seems.

    Every expansion, they took more and more skills out of DRK. Until ShB, where they decided for Endwalker, it's better to keep this festering pile of garbage with little to no adjustments apparently. This will mark 4 years of mundane gameplay experience, and now tell me how there is supposed to be more tanks for DF now?
    (11)

  7. #217
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    So IR and Delirium are now Sword Oath but a 60s CD instead of coming off your 1-2-3 combo. I'm legit disappointed they didn't even bother to try something new with Delirium, there's so much potential there
    (10)

  8. #218
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    The job actions trailer for DRK better be incomplete because that is how it looked. It looked like a lot of half baked ideas thrown together
    (3)

  9. #219
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I was hoping for the return of our lord and saviour Scourge, but came away pretty disappointed.

    I initially thought that weird bubble move was an upgrade to Dark Missionary, being it has pretty much the exact same animation, but apparently it looks as though it's just making Salted Earth pulse for... some reason? I don't know a single person that actually likes Salted Earth.
    I don't like how the new damage move seems to just be a follow up to Edge, with no other real distinction about it. I'm really hoping it has some kind of visceral satisfaction to using it in the same way Fell Cleave does. Probably not, but one can hope.
    Good news is that we at least get another shield to put on other people to compound on how stupid TBN is, so I guess I'll enjoy seeing tankbusters do 0 damage. Prog off-tank ahoy.

    It looks like a really heavy case of function over form, which kinda sucks because every other tank got form out the ass.
    (8)

  10. #220
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shin96 View Post
    It's kind of funny how there's people that campaigned for positivity on this sub-forum but were in denial about the incoming changes. Fact is: we build this game up among older players before ShB and now they show us the middle finger. Another lesson learned when it comes to big corpos not giving a shit about what players want, it seems.

    Every expansion, they took more and more skills out of DRK. Until ShB, where they decided for Endwalker, it's better to keep this festering pile of garbage with little to no adjustments apparently. This will mark 4 years of mundane gameplay experience, and now tell me how there is supposed to be more tanks for DF now?
    I wonder if Yoshi-P remembers this slide from the presentation he did at the GDC in 2015:



    Because it sure as shit doesn't feel like SE is listening to the Tank and Healer Forums. Their own Official Forums, the place where players are supposed to provide feedback. Completely ignored. FFXIV originally failed because the devs were too stubborn and didn't listen to player feedback, and now it feels like Yoshi-P is doing the same thing. Not addressing DRK changes, laughing and saying nothing much to really change about SCH, refusing to add back any complexity. Such a shit situation, sitting here in the dark knowing that our opinion doesn't mean anything to the devs.
    (17)

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