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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,944
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Because I'm running out of posts for the day and I still have multiple other topics I want to post in tonight is why, so I thought I'd save some with a simple edit.

    But just to humor you, let me say this: Trying to make things unique is how the devs ended up giving DRK Living Dead. Not everything has to be unique for the sake of it. Dark Missionary is so far away from needing any sort of uniqueness over function when three quarters of the DRK kit needs that attention far more. Besides, my initial post was about the function of the skill and correcting someone, not its flair which is irrelevant.
    No. Utter neglect is how you get Living Dead. There are nigh infinite other ways to go about making a unique invulnerability skill none of which necessitate that it be clunkier, more party-taxing, and weaker.

    Consider a design as simple as: "Living Dead - Trait: If struck by an attack that would normally kill you, would-be fatal damage is instead delayed by 8 seconds. Damage delayed cannot exceed 1 less than your maximum health points. This effect cannot occur more often than every 5 minutes." Add a persistent visible aura over the Living Dead duration. Simpler, and more functional, but also more unique.
    (6)

  2. #2
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    No. Utter neglect is how you get Living Dead. There are nigh infinite other ways to go about making a unique invulnerability skill none of which necessitate that it be clunkier, more party-taxing, and weaker.

    Consider a design as simple as: "Living Dead - Trait: If struck by an attack that would normally kill you, would-be fatal damage is instead delayed by 8 seconds. Damage delayed cannot exceed 1 less than your maximum health points. This effect cannot occur more often than every 5 minutes." Add a persistent visible aura over the Living Dead duration. Simpler, and more functional, but also more unique.
    I like this, but it should still be an actively used skill to facilitate intent and proper communication with the party. I'd be pretty upset if this happened when I didn't want it to.

    Square: "We can't change Living Dead because of lore to the job"

    Also Square: "Astrologian will no longer have Nocturnal Sect and we re-wrote Summoner quests to better fit the Endwalker skill changes."

    Yeah... Neglect is definitely a larger playing factor here.
    (0)
    Last edited by Ryaduera; 10-20-2021 at 04:22 PM.
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,944
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ryaduera View Post
    I like this, but it should still be an actively used skill to facilitate intent and proper communication with the party. I'd be pretty upset if this happened when I didn't want it to.
    Fair enough. My only point was that it can easily check off plenty of "uniqueness" boxes--
    • trait,
    • safest invuln (unless you somehow need to sacrifice yourself now to save for less than 5 min later),
    • relatively low CD despite having at most the HP cost of Hyperbolide (though no immunity from debuffs for the few fights that still allow such),
    • further synergy with TBN against the delayed damage
    • etc.
    --without needing to be any weaker or clunkier than its counterparts.

    Or, to put it even more simply, that unique concepts themselves don't screw over design; only uniquely little sense or polish does.
    (1)

  4. #4
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Fair enough. My only point was that it can easily check off plenty of "uniqueness" boxes--
    • trait,
    • safest invuln (unless you somehow need to sacrifice yourself now to save for less than 5 min later),
    • relatively low CD despite having at most the HP cost of Hyperbolide (though no immunity from debuffs for the few fights that still allow such),
    • further synergy with TBN against the delayed damage
    • etc.
    --without needing to be any weaker or clunkier than its counterparts.

    Or, to put it even more simply, that unique concepts themselves don't screw over design; only uniquely little sense or polish does.
    Ok I actually really like the concept too because it's semi-self sufficient because of the synergy with TBN. Shield based healers can also still handle the incoming damage without panicking to top the DRK off. I have no criticisms and now I want this.
    (0)
    Last edited by Ryaduera; 10-20-2021 at 04:47 PM.
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  5. #5
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Consider a design as simple as: "Living Dead - Trait: If struck by an attack that would normally kill you, would-be fatal damage is instead delayed by 8 seconds. Damage delayed cannot exceed 1 less than your maximum health points. This effect cannot occur more often than every 5 minutes." Add a persistent visible aura over the Living Dead duration. Simpler, and more functional, but also more unique.
    If i remember correctly, the blood death knight in World of Warcraft possess a talent called purgatory that does exactly this (been a long time since i played the game, might be wrong)
    (But the more ironic and tragic situation that i realise when i watch those two is that this optional talent synergise more with the death knight because compared to the dark knight, this one is one of the tanks with the biggest self heal capability)
    And just in case, because i know it's something often said when those kind of example are shown, no i don't want this game to just copy WoW and no i won't "go back there".
    It's just in order to show that even tough this game (WoW) is going downhill at the speed of light (for a good reason), even them have been able to construct a better synergy with their own "living dead", so it shouldn't be impossible to the devs we have (of course, the main reason no behing their capability but their motivation to change it)
    (3)