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  1. #1
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shin96 View Post
    I agree. It's ironic they removed the most iconic animations from the job. You never got tired from seeing them. All they kept pales in comparison to what we had. Especially the Souleater 1-2-3 combo. I don't get why you would even do this to be perfectly honest.

    Also, don't forget Dark Passenger. FoS has nothing on that.
    Yeah I do think flood and edge are super lazy design wise but I did say also the same about inner chaos and chaos cyclone being inner beast and steel cyclone just in red. I mean for flood and edge they actually copy pasted cecils dark knight attacks from dissidia nt for it,The same way they did it for kefka. It’s just sad how they did it.
    (7)

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,416
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Should change Dark Mind to 10% magic and 10% physical mitigation. Oblation should heal you for 20% of your maximum hp over the duration to give DRK some kind of sustain outside of souleater spam.

    As for BW and LD. I dont expect any changes.
    (1)

  3. #3
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,073
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    At this point just scrap DRK and start over, tbh...
    (20)

  4. #4
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Make Living Dead give you 90% damage reduction for 10 seconds and every time you're hit you gain 1 stack of 30% lifesteal. Oh wait, that'd make DRK's big tank CD look better than Warrior's immense self-healing kit + Holmgang. And you know by now you can't make Warrior look bad.
    (6)

  5. #5
    Player
    Rayplicant's Avatar
    Join Date
    May 2019
    Posts
    22
    Character
    Misty Pancake
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Make living dead have a 1 second cool down and change its effect to instantly kill the dark knight granting immunity to resurrection/raise cast on the dark knight for 60 minutes.

    I think this would be more in line with your current vision for the job.

    Thank you!
    (6)

  6. #6
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rayplicant View Post
    Make living dead have a 1 second cool down and change its effect to instantly kill the dark knight granting immunity to resurrection/raise cast on the dark knight for 60 minutes.

    I think this would be more in line with your current vision for the job.

    Thank you!
    It needs to wipe the entire party instead of just the DRK player.
    Then we can really be DARK knights.
    (1)

  7. #7
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kaixern View Post
    There is absolutely no way they would take away some of our best looking spells (animations and visual effect wise) just to give us a new version later.

    It's like those people saying that they constantly give our mechanics and gameplay abilities to other classes, preposterous!

    And even then, why even care about kit interaction, skill syngergy, class identity and good gameplay when you have shiny visuals and great story for this class.

    Now if you'll excuse me i need to repair my sarcasm detector which is now burning.
    Again.

    /s
    Reminds me of the Europe data center split only for them to fuse them back together 2 expansions later and sell it as new and fresh thing………. It’s funny how some jobs (dps) get cool looking animations (stardiver and now drg also gets cool looking nidhogg moves on his base rotation) and some specific job category aka healer and tanks get really bad and boring animations.
    (0)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,189
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mortex View Post
    It’s funny how some jobs (dps) get cool looking animations (stardiver and now drg also gets cool looking nidhogg moves on his base rotation) and some specific job category aka healer and tanks get really bad and boring animations.
    While that is an issue it's a very minor one. They could make DrK the flashiest job in the world with the coolest animations, if all I'm doing is spamming 1-2-3 then those flashy effects don't help me be any less bored.

    It's an issue I have with warrior for example, the new abilities all look very flashy, doesn't fix the fact that warrior has the depth of a puddle.
    (2)

  9. #9
    Player
    Crimsonrock's Avatar
    Join Date
    Oct 2021
    Posts
    19
    Character
    Rorkes Tang
    World
    Famfrit
    Main Class
    Dark Knight Lv 80

    Dark Knight Changes Suggestion

    To Be honest, I felt very disappoint for the change for Dark knight (DK) in Endwalker(EW). As for what I heard from others, The developer setting the dark knight direction to be more focus to damage mitigation with proper mana regen and less HP regen compare to other tank especially warrior (WAR) and paladin (PLD). WAR of course more focus to self healing with less mitigation, PLD more focus to party utility, self HP/Mana Regen and of course blocking attack, and Gunbreaker (GNB) more focus to dps.
    However, for the change that they announced, Other tanks seem to have more mitigation than DK, which makes DK lose its position as one of the four tank available, not to mention all of them have more self healing. Even GNB, a dps tank had more self healing than DK.
    Yes people may say DK had "The Blackest Night" (TBN), which is the best damage mitigation compared to other tank. However, this will not be a thing in EW since other tank had their own version of TBN. Even before EW, the only mitigation DK had as a tank that superior than other tank is TBN. Giving other tank their own TBN version will surely make DK loses its advantage.
    Yes, people will say "but you can absorb damage equal to 25% of your HP, which makes 100% HP amount since TBN only had 15 second CD, combined with the new ability Oblation will become 35% every 15 second, which make up to 140%." No that's not true. Both are different type of mitigation, one as damage absorb and latter as damage taken reduction.
    The reason why we use TBN is because we want it to break so that we could gain a charge of Edge of Darkness/Edge of shadow. Therefore maintaining dps since all the ability mentioned consume 3000MP. We wont pop TBN if we didn't assume the shield will break in time (TBN last 7 sec). Therefore, we only pop TBN when tank buster occur. Most of the dungeon boss normal attack won't break the shield in time (excluding those that had damage increase mechanics and damage taken increase debuff). The awkward situation is when you pop TBN to withstand boss attack, later on boss start performing tank buster and your TBN fade away (TBN still in CD), this became more difficult while fighting trial/raid boss where mechanics changing are harder to read.
    DK dps is no quite decent compare to other tank, Most of the time is only on par or lesser than other tank. therefore the only thing tank has that is unique and superior is TBN. But this will not be a thing after EW release.
    (1)

  10. #10
    Player
    Crimsonrock's Avatar
    Join Date
    Oct 2021
    Posts
    19
    Character
    Rorkes Tang
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Therefore, I decide to give suggestions that DK can be improve to maintain competition with other tanks. The first thing to improve is the most important part of tank, Mitigation.

    Firstly, TBN. The change I can think of is simply increase its duration to around 9s or 10s. which allows the shield to break in time more often, which prevent dps loss.

    Now for damage mitigation, TBN is definetely not enough. The new oblation only increase 10% damage reduction, which other tank also had but with 3 to 4 additional effects which are pretty decent, also its CD is 1 min (2 charge) while other is 25 sec. Therefore, oblation definitely need also.

    The first thing I can think of is add a effect that allows you to regen mana and create a shield that absorb damage equal to the amount you deal while landing a weaponskill. (can set a limit of maximun 300 to 400 potency shield if consider too OP). if these still consider too OP, then set it to only occur for certain weaponskills like bloodspiller and Quietus. since we won't cast these two so frequently outside or Blood Weapon (BW) and Delirium.

    The second is add a self regen. Yes dk not suppose to focus on HP regen, but other tank had HP regen for their new mitigation ability and DK will be hard to compete without a HP regen since dk only HP regen is souleater and Abyssal Drain (1 min CD). Therefore, they may add something unique like immediately regen 15% to 20% of your HP when your HP drop below 50% (only occur once per charge of oblation). (reference form removed ability "Sole Survivor"). Maybe also a effect that regen mana while being attacked (reference from "Blood Price").

    Another suggestion is simply add a damage absorb effect for bloodspiller and Quietus if didn't add those additional effect mentioned above to oblation. For example, like bloodspiller will regen 200 to 300 mana (since got a word blood) and create a shield that absorb damage equally to damage deal (could set a limit of 300 to 400 potency if consider too op). While Quietus will create a shield that absorb 50 to 80 potency per target hits (since is an aoe). this will be pretty decent when use with Delirium since it allows you to use 3 stack of the ability any time within 30 sec. (attack and defense in the same time sounds cool and I prefer more to it).
    (1)

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