DRK need a Delirium rework too, it's one of the JP most popular request end with the bloodspiller spam and would do a lot to separate DRK from WAR.



DRK need a Delirium rework too, it's one of the JP most popular request end with the bloodspiller spam and would do a lot to separate DRK from WAR.



Given that EW is 30 days away. Can we really expect any real changes outside of potency and cooldown times to be changed between now and the launch date?
Mr Happy interview already provided proof that our concerns here do not reach the development team. I did watch Xeno's video however the concerns he brought up I highly doubt or bet nothing will change until 6.1 for DRK.
The answer is no. This goes for potencies too. If any changes happen it will be potency adjustments in 6.1 and that's it. To say otherwise is to be in denial. Dark Knight as a whole will be underwhelming while everyone else can do what Dark Knight does but better.
I was very disappointed with the DRK job actions reveal. What do the tanks get for their level 90 skills? Gunbreaker gets a two cartridge AoE. Warriors get the spin dash. Paladins get Confiteor IV. Dark Knights? They get a buffed Flood of Shadow. What? Why? Seeing the treatment that DRK gets compared to the other tanks is just very sad and I throw myself fully behind support for a DRK rework.
Pretty sure we just got Dark Passenger back with a few tweeks to make us think its something new...I was very disappointed with the DRK job actions reveal. What do the tanks get for their level 90 skills? Gunbreaker gets a two cartridge AoE. Warriors get the spin dash. Paladins get Confiteor IV. Dark Knights? They get a buffed Flood of Shadow. What? Why? Seeing the treatment that DRK gets compared to the other tanks is just very sad and I throw myself fully behind support for a DRK rework.


There is absolutely no way they would take away some of our best looking spells (animations and visual effect wise) just to give us a new version later.
It's like those people saying that they constantly give our mechanics and gameplay abilities to other classes, preposterous!
And even then, why even care about kit interaction, skill syngergy, class identity and good gameplay when you have shiny visuals and great story for this class.
Now if you'll excuse me i need to repair my sarcasm detector which is now burning.
Again.
/s
Last edited by Kaixern; 10-24-2021 at 04:52 AM.
All aesthetic and design decisions aside, have you even seen the opener?
I've created a little picture to visualise it (order of oGCDs for optimal play might differ):
Your very first 9 GCDs are filled with oGCDs, there is no space to weave even 1 mitigation CD!... well, maybe 1 if you can use Delirium pre-pull, but that's it. If you thought GNB was loaded, that's a joke compared to this opener!
Salted Earth and Abyssal Drain - especially Abyssal Drain - deal too little fluff damage (on single target) to justify them taking that many slots. There has to be done something about it... and/or change how the new actions work.
Of course, I would prefer a full rework, DRK is a mess. And yes, even if DRK was always somewhat of a mess, this expansion is taking it way too far!



To be honest, with the way things are currently set up, it's going to be even more cursed than that right now. -15 Pre-pull Delirium so you can save that weave slot, the standard pre-pull Blood Weapon to have Living Shadow fit all of the attacks within raidbuffs at 3rd GCD, (since CnS will just barely not make it if it's on 4th GCD), the usual pre-pull TBN for the DA proc, adding an additional edge to this. If there's mitigation or any movement that needs to be done after the first 3 GCDs, it's going to be rough.All aesthetic and design decisions aside, have you even seen the opener?
I've created a little picture to visualise it (order of oGCDs for optimal play might differ):
Your very first 9 GCDs are filled with oGCDs, there is no space to weave even 1 mitigation CD!... well, maybe 1 if you can use Delirium pre-pull, but that's it. If you thought GNB was loaded, that's a joke compared to this opener!
Salted Earth and Abyssal Drain - especially Abyssal Drain - deal too little fluff damage (on single target) to justify them taking that many slots. There has to be done something about it... and/or change how the new actions work.
Of course, I would prefer a full rework, DRK is a mess. And yes, even if DRK was always somewhat of a mess, this expansion is taking it way too far!
Seriously, -15 Delirium is going to be weird in pugs. But you are absolutely going to gain a usage on some killtimes, for literally zero cost to the Dark Knight, unlike WAR, where pre-pull IR ruins Infuriate and Inner Chaos.
On the bright side, Shadowbringer and Abyssal Drain can be combined together for ranged oGCD weaving spots of movement, unlike GNB's forced melee Continuation. It's no PLD Req, but silver linings, I suppose.
We should just remove potions altogether /s
I agree. There might be some variation, such as pre-pull TBN+BW to open 1 or 2 slots. But looking at this, I doubt any DRK would want to actually pull the boss in EW which will put DRK into a forced OT position for at least the first 20s of a fight.
Shadowbringer should just have been a GCD as many (myself included) have expected it to be after seeing the job action trailer. Y'know, yellow vfx which indicates GCD usage instead of blue vfx for oGCD, yada yada.
An even bigger issue will be the "downtime" between your bursts. While the burst windows will become more hectic than ShB iteration, the more bland will be rotation between said windows. At least WAR and GNB have 30s CDs to make use off, and PLD has a longer "burst phase" than any other job. DRK however has none of it. Well, there is still Salted Earth - but considering how stressful your opener/re-opener gets, this feels odd and out of place.
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