Heh even if I wanted to it's difficult getting connected on Queuewalker Expansion unless it's 12am-6am PST for me to play DRK or GNB/PLD/WAR for the matter.
I managed to level up DRK to about 83 from Daily Roulettes & bit of early MSQ at 12am-6am PST so I can see the animation and mess with Oblation and not far at all in quests for Queuewalker Expansion.
But so far what I'm noticing from spamming Daily Roulette and dungeons is that DRK's lack of HP Sustain is really hurting more than usual and it's not just new Sprouts all trying out Sage spamming DPS skill(s), perhaps a combination of that, mob damage and stat squash etc.
Like TBN while it's up is Great but after it pops and other Mitigation skills come into play to decrease rate of HP loss from Mob damage we got 1 Abyssal Drain per fight to buy time on Mob Packs and if incoming heals are slow or lacking it's an undignified death while Rampart/Sentinel/Oblation is used up and Living Dead=Just Dead because no Benediction or some high cure potency alternatives incoming, again I had to take Living Dead off Hotbars. Many times I had to resort to 1-2-3 Souleater Combo on packs of 3+ Mobs to stay alive when TBN and Abyssal Drain were on CD.
Would it kill the DRK Devs to at least have some Cure Potency on the 2-AOE Combo, doesn't have to be much like 150-200 Cure potency at least whenever 2-AOE Combo is done on those mob packs. Even decreasing CD on Abyssal Drain/C&S to 30s would go a long way. Or Putting a Cure Potency heal on Crave & Split, 800-1000 at least for single target fights and keeping it separate 60s CD. Some on Demand HP sustain would really help.
On a side note: I love the WAR updates to Raw Intuition for pre-82 restoring HP on weapon skills when using it, super nice QOL change. The 10% Damage buff applied by using 2 AOE Combo also love it, 10/10 QOL changesRaw Intuition works on AOE, HP Sustain feels even more smoother than before because it's cure potency based now instead of damage done on weaponskills.

Raw Intuition works on AOE, HP Sustain feels even more smoother than before because it's cure potency based now instead of damage done on weaponskills.
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