Quote Originally Posted by Absurdity View Post
I honestly have no idea either.

Your cards are still just the same flavour of low budget Balance, low budget Balance and low budget Balance. The only "exception" being Minor Arcana which is simply a coin flip between getting 250 potency and getting screwed over by the game, so you essentially get 4 flavours of damage (either indirectly or directly) and a heal...marvelous innovation.

I also think Astrodyne doesn't add any of that mystical "variety" either, all it does is give you the same 1-3 buffs depending on whether or not rng gave you the correct flavour of Balance 3 times, with even less control over it than the old Balance fishing had.

I was one of the people that wanted the old card system back but that exactly the issue for me, this is NOT the old card system, not even remotely. What I wanted was for them to remove the dps from cards entirely and simply make them a utility tool so the rng factor has less impact while still giving you that "variety".

Instead we still have the 3 flavours of low budget balance, no utility cards and an extra layer of rng that's tied to dps...
It's an attempt at compromise is what it is. The intention being that an AST can still have some sort of rng system they can play and react around without said rng hurting their ability to buff their allies. This is far better then 1 balance, 1 slightly worse balance, and 4 extremely niche and rng dependent effects.