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  1. #1
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    I honestly have no idea either.

    Your cards are still just the same flavour of low budget Balance, low budget Balance and low budget Balance. The only "exception" being Minor Arcana which is simply a coin flip between getting 250 potency and getting screwed over by the game, so you essentially get 4 flavours of damage (either indirectly or directly) and a heal...marvelous innovation.

    I also think Astrodyne doesn't add any of that mystical "variety" either, all it does is give you the same 1-3 buffs depending on whether or not rng gave you the correct flavour of Balance 3 times, with even less control over it than the old Balance fishing had.

    I was one of the people that wanted the old card system back but that exactly the issue for me, this is NOT the old card system, not even remotely. What I wanted was for them to remove the dps from cards entirely and simply make them a utility tool so the rng factor has less impact while still giving you that "variety".

    Instead we still have the 3 flavours of low budget balance, no utility cards and an extra layer of rng that's tied to dps...
    It's an attempt at compromise is what it is. The intention being that an AST can still have some sort of rng system they can play and react around without said rng hurting their ability to buff their allies. This is far better then 1 balance, 1 slightly worse balance, and 4 extremely niche and rng dependent effects.
    (3)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    It's an attempt at compromise is what it is. The intention being that an AST can still have some sort of rng system they can play and react around without said rng hurting their ability to buff their allies. This is far better then 1 balance, 1 slightly worse balance, and 4 extremely niche and rng dependent effects.
    I think this is the best compromise, while unexpected. TBH I didn't think AST would get changed even this much. Happy accident.

    But I would also like to point out that it was literally the high end meta that decided what AST should be using. So if anything...the current 6 balance cards is the fault of high end players that only wanted to boost their own numbers because DPS is king in this game.

    SE literally gave us EXACTLY what we were doing for years on AST. Royal Spire/spread balance. Why do we act surprised when they literally give us 6 cards that...do the same thing.... The RNG is x10 better when I all was EXPECTED to have was AOE/Balance with a time dilation on the BLM or SAM, with a celestial opposition follow up for the whole party. Back when AST could increase the buff timer to nearly 1 min on a single party member. A good AST was disgustingly OP when the RNG was good.

    The current RNG is reduced SOOO much. And with the revert back to a little more RNG....I'm actually happy with this change. I'll never understand those that quite LITERALLY think minor arcana destroyed this job....well it doesn't. The fact that it doesn't benefit the party must REALLY bother them....to that I say...huh, that must suck. O well.
    (6)