In a single target event, assuming a certain level of competency or capability, you're either DPS neutral or better (Lady is a free Helios, meaning you can cast another Fall Malefic even if you need to kiss everyone's stupid booboos, and Lord is an extra attack that you can either weave in for extra DPS or provides you the opportunity to hardcast an (aspected) helios or other similarly timed spell (which, sorry, does happen once in a while)). If the issue is that "we need to worry about planning and consistency for the highest echelons of play" then, for the highest echelons of play, you plan for what you do have that is consistent (literally everything else) and use the bonuses to counteract the surprises that I'm 100% sure are going to happen and you can't plan for(the stupid booboos you need to kiss, like when the Dragoon believes just a bit too hard).
Meanwhile, for low to mid level players, getting Lord or Lady is going to be a boon one way or the other. Lady will let the Sylphies top off that 3 HP that hasn't yet been healed by the 3 other regens we have, and it gives younger healers a potential extra crutch to stand on when they realize they forgot to press the Recover MP button and have to fight to recover while the tank begins another wall-to-wall pull. Lord, meanwhile, gives an opportunity to younger healers to deal damage while they panic over their party's blood splatters, maybe even teaching the newest healers that it's OK to deal damage.
It will also force an attack on those who refuse to attack, technically forcing even the Sylphies to actually hit something if they want to get their hands on that sweet, sweet Lady healing, potentially converting them to the darkside of green dps when they realize how delicious that DPS can be.
Take some heart in that, at least.
The way I see it, this iteration of Lord and Lady doesn't seem to be designed specifically for the same group of people who our Shadowbringer cards were designed for, and you're just going to have to be ok with that like we "old-card enthusiasts" have to be ok with the "consistent" deck of Balance.What surprises me is how the old-card enthusiasts are suddenly delighted at the introduction of a dps card and how it adds "flavor" when dps cards are the very thing they've been complaining about the entire expansion. Suggestions of making it pure utility have been shot down.
The good news is that, for those who really can't handle 1 Lisa Simpson amongst the orchestra of other buttons to press, there are other healing jobs to play. Or at least there's Sage, per Yoshi-P.
I guess "2000 potency is significant."but what is it about a bland +250 potency that excites everyone so much? Genuinely curious.



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