2000 potency is significant, more than you get from food buffs or a potion. We're still nitpicking because it's only a few percent in an otherwise solid healing kit, but it's unnecessary all the same. RNG is fine on something like DNC because you have enough procs to average it out, but you get so few Minor Arcana per fight it could go either way.

What surprises me is how the old-card enthusiasts are suddenly delighted at the introduction of a dps card and how it adds "flavor" when dps cards are the very thing they've been complaining about the entire expansion. Suggestions of making it pure utility have been shot down. I could understand Astrodyne because you play the seal alignment mini-game, but what is it about a bland +250 potency that excites everyone so much? Genuinely curious.