



Eh, I don't mind. Being passionate about something is a good thing in my book. I try not to take stuff here too personally. All is well. Haha
To be fair, the one thing that really grinds my gears is the cash shop. x) Urgh.
But why scholar ? I can agree astro is bonkers because I play it main after I saw how bad whm is in comparison. But scholar ? Chain is ofc a strong cd and does get better with more crit and better gear but for example both sch and sge have there damage reduce bubbles on the same cd but it’s a buff for sage you can’t walk out of it. Adlo spread from scholar is only stronger if you actually do recitation and deployment for a crit spread. Sage has Zoe on the same cd and shield for 660 potency non crit and more then a crit adlo spread in chase of a crit and it’s baseline aoe so no annoying spread from a specific target. Also sage has the fairy cooldown as ogcd for him self, that means no ghosting or a unresponsive fairy. And we will see if sch sprint is gonna be actually a game breaker but I honestly doubt it. Sprint ever minute is enough for almost anything.In all fairness I think astrologian and scholar will both get nerfed in endwalker, due to the sheer amount of utility they both have that's it's legit insane and bonkers that this went ahead
The problem is the community we all know that AST / SCH will most likely be the new "meta" base on the sheer about of buffs they give out to the group, when u compare this to white mage and sage....they get stomped HARD
For me I'm just going to play white mage, cause I smell a heavy nerf to scholar + astrologian, yeah people will play "sage" cause it's new, but it doesn't really offer anything to the party apart from damage reduction only and a shield.....where scholar is like ....jacked up......so is astrologian is jacked up




I'm not sure it'll be possible to work out if Sage's personal DPS advantage is enough to outweigh Chain until we've seen the full effects of the stat squish first hand.
The safe money is on Sage leading out of the gate, with SCH catching up and gradually overtaking as we gear up though. But of course that relies on neither of them having some hideous issue turn up out of the gate![]()
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


2000 potency is not a lot for a whole fight though.
+ as you said Lady was probably designed with this usage in mind: being able to use it instead of a GCD heal. Which means that in theory it is DPS neutral.
So, yeah, in dungeons it is certainly a DPS loss due to RNG. On boss fights, maybe not.
It's again one of those things that depend on fight design. If lilybell is any indication, I am hoping there will be more raid wide damages.


Even when it's "not a lot", that 2000 damage can literally make or break a run. I've seen 1% wipes. Losing out on any damage feels awful when you know that you might end up missing the requirements of the fight.2000 potency is not a lot for a whole fight though.
+ as you said Lady was probably designed with this usage in mind: being able to use it instead of a GCD heal. Which means that in theory it is DPS neutral.
So, yeah, in dungeons it is certainly a DPS loss due to RNG. On boss fights, maybe not.
It's again one of those things that depend on fight design. If lilybell is any indication, I am hoping there will be more raid wide damages.
And, if it "doesn't mean anything", then why even have the button? If it means so little in the grand scheme of things, then the button is completely unnecessary. It's just a poorly designed skill all around.
If it was maybe an Assize where they both did damage and healing, just one card did focused on one aspect more, then that would be one thing. But, it's not.


Well yeah you could also blame bad luck on crits for the 1% wipe...or somebody's death or somebody underperforming, or the Dancer not being lucky with its procs etc etc. There is enough random aspects to the DPS overall that those 2000 do not mean much at all.Even when it's "not a lot", that 2000 damage can literally make or break a run. I've seen 1% wipes. Losing out on any damage feels awful when you know that you might end up missing the requirements of the fight.
And, if it "doesn't mean anything", then why even have the button? If it means so little in the grand scheme of things, then the button is completely unnecessary. It's just a poorly designed skill all around.
If it was maybe an Assize where they both did damage and healing, just one card did focused on one aspect more, then that would be one thing. But, it's not.
And based on your logic many skills could be removed.
It's totally fine to have some 'flavor skills'.
Also almost all fights are longer then 8 minutes so this number even gets worse and don’t forget minor lines up with every raid buff window. So it’s not only 250 all the time. In summary you can lose around 5-6 k potency depending on the raid comp and if you ever draw king. That’s a lot if you think about it.Potency is not job flavor.
Let’s take an 8 minute fight for example. With the Lord being 250 potency, that’s 2000 potency gained or lost based on RNG. That’s only on a single target. In dungeons, this scales exponentially due to the ability having no aoe falloff. AST could have huuuge aoe burst with proper RNG, which is very useful in casual content.
As for the potencies shown in the media tour(which are subject to change) the Lord has 250 potency.
Fall Malefic had the same potency at 250
Gravity had a potency of 130 to all enemies.
Combust has a potency of 550 when it ticks for all 30 seconds.
Because Lord is an ability, it can be weaved in between casts, so it is not only potency even with Malefic, it’s a straight potency gain.
The only time I can see Lady being useful is when you can use it to save a fall malefic to heal the party instead of casting a gcd heal. More often then not though, I expect people to be throwing out lady cards to use minor arcana again.
This does not apply to just min/maxers or raiders. This applies to everyone from dungeons or normal trials or even solo content.
As for adjusting the RNG, it’s actually quite simple to change it by simply adjusting the potencies.
I like that Lord & Lady have changed this way, though Lady I see getting less use. The main changes I like about AST are that its cards are moving away from "everything is a variation of The Balance" because even Minor Arcana was somehow a variation of The Balance. But in terms of balance issues that may come with RNG, I'm less bothered but I know if the margin RNG creates is too big then I can see why it'd be an issue, but I guess I don't mind the trade off so much if it means i can do something other than "The Balance" with them.
It really only clicked with me yesterday that we're losing Sleeve Draw...even if it is stated literally in the first line of the thread...I'm smart I swear. But it's something I've missed off of my evaluation of AST's changes. I feel like we'd want that back, because it helps avoid too many wasted cards especially as we can no longer spend them on Minor Arcana. I feel like it's going to be missed, because I am not sure Redraw and 2 charges of Draw will mitigated its loss.




Yeah, the Sleeve Draw thing is super strange. It was 'fine' in Stormblood and IMO, it was only really Divination that pushed it into a strange super APM burst phase where ASTS were even using Light Speed to try and deal with Sleeve Draw quickly enough to get Divination out with raid buffs.
SE caused an issue with it and rather than correct the course, they just deleted it.
At least it can keep Aero III company I guess![]()
It is especially odd because I thought the last fix to Sleeve Draw solved that issue and felt better to use.Yeah, the Sleeve Draw thing is super strange. It was 'fine' in Stormblood and IMO, it was only really Divination that pushed it into a strange super APM burst phase where ASTS were even using Light Speed to try and deal with Sleeve Draw quickly enough to get Divination out with raid buffs.
SE caused an issue with it and rather than correct the course, they just deleted it.
At least it can keep Aero III company I guess
I don't mind the Draw/Redraw changes, because they're more in line with what I feel is better...but that was a feeling where Sleeve Draw was still in our kit. I don't like the 3 charges because they don't feel right in terms of flow and you feel like you're fishing more.
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