Nono, I was a part of the FC that wrote the guides. Pls =(
It matters because the gear defines how much you could get away with. You missed the part where they also had tome gear in your quote FYI. I'm saying that in dark light and Vanya/crafted, you required Stoneskin as part of your mitigation strategy alongside adlo, a virus chain and a timed cure II that needed to land between death sentence hitting and the game client registering the infirmity debuff. With this gear you could afford to miss one of these things with minimal risk. Miss 2 and you were risking a one shot with the odds getting rather unfavourable beyond dive-bombs. This was simply how early T5 prog was. Once it was farm content and tanks had more HP, this sort of optimisation just wasn't required. Thus the date is relevant to the discussion. It's not a flex.
Feel free to go check my logs, they are pretty awful in Savage, especially relative to the company I keep. As hardcore as I used to be, I'm the last person to have any right to flex and brag about things like this
I poured weeks into progressing coil. I took time off work. I spent evenings post raid digging through logs, scanning replays, uploading PoVs and discussing with the rest of the FC healing team. Even when I wasn't inside participating, I was sat outside in wineport watching our healer PoV streams so I could help with instant backseat analysis. All this to ensure that our FC killed Twintania as quickly as possible. I'm not hiding anything, my clear date is plain to see for all even if it does bug me, as are my logs. My PoVs would still be about if Hitbox was still a thing too.
But I've got to sit here and be told I'm wrong by a sprout and someone who can't back up there claims with a shred of evidence. I'm the one making anecdotal claims? Really?
You're thinking about this the wrong way
Aero's dot did a total of 150 potency across 18 seconds with an additional upfront hit of 50 potency for a total of 200 potency for 1 GCD (and an instant that could be used on the move at that).
Aero II's dot has a total of 160 potency across 12 seconds with the same additional upfront hit of 50 potency for a total of 210 potency for 1 GCD cast. Unlike Aero, it did have a cast time.
At the time, Stone II was 170 potency for the same GCD with the caveat that it was entirely front loaded.
Simply put, if you were confident the target would stay alive for at least 15 seconds, Aero was a DPS gain over just throwing another Stone II. If it died 12 seconds or sooner, it was a loss. It was also marginally cheaper to cast vs Stone II which was a pretty big factor not only in Coil, but also in fights such as Titan HM where WHM would often be struggling for MP if the DPS wasn't great. One thing I can confidently add, is that multi dotting everything in dungeons was the key to huge damage numbers as a healer back in 2.x to 3.x.




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