Quote Originally Posted by MaxCarnage View Post
Look, I can't speak from personal experience about Coils. I never did them. You had the same strategy as the guide. Cool. Doesn't mean it was the only possible way to play.
Nono, I was a part of the FC that wrote the guides. Pls =(

Quote Originally Posted by MaxCarnage View Post
I don't see why it matters the exact date they beat it. They said that, like you, they did progression and in the same gear as you.
It matters because the gear defines how much you could get away with. You missed the part where they also had tome gear in your quote FYI. I'm saying that in dark light and Vanya/crafted, you required Stoneskin as part of your mitigation strategy alongside adlo, a virus chain and a timed cure II that needed to land between death sentence hitting and the game client registering the infirmity debuff. With this gear you could afford to miss one of these things with minimal risk. Miss 2 and you were risking a one shot with the odds getting rather unfavourable beyond dive-bombs. This was simply how early T5 prog was. Once it was farm content and tanks had more HP, this sort of optimisation just wasn't required. Thus the date is relevant to the discussion. It's not a flex.

Feel free to go check my logs, they are pretty awful in Savage, especially relative to the company I keep. As hardcore as I used to be, I'm the last person to have any right to flex and brag about things like this

Quote Originally Posted by MaxCarnage View Post
Don't take this the wrong way, but you're coming off very.... for lack of a better phrase, high and mighty. Like you're looking down on others for having a different method. To me, it reads as "well, I'll have you know that I beat it at this time, I was one of the first to beat it, and my method is the same method that the people who wrote the guide used, so it must be the only correct way". Whether it was the intent or not, that is definitely how it came across to me. Take that how you will.
I poured weeks into progressing coil. I took time off work. I spent evenings post raid digging through logs, scanning replays, uploading PoVs and discussing with the rest of the FC healing team. Even when I wasn't inside participating, I was sat outside in wineport watching our healer PoV streams so I could help with instant backseat analysis. All this to ensure that our FC killed Twintania as quickly as possible. I'm not hiding anything, my clear date is plain to see for all even if it does bug me, as are my logs. My PoVs would still be about if Hitbox was still a thing too.

But I've got to sit here and be told I'm wrong by a sprout and someone who can't back up there claims with a shred of evidence. I'm the one making anecdotal claims? Really?

Quote Originally Posted by MaxCarnage View Post
And I'm saying this as myself; Aero puts all your GCD skills on cooldown. So yes, keeping a DoT up is a DPS gain over the entire course of the DoT being up, no one is arguing that. But choosing to cast Aero 1 and Aero 2 over Aero 2 and Stone 2 seems like a drop in DPS as you took that GCD time you could have used for a Stone 2, and continue to lose GCD time every time you reapply.
You're thinking about this the wrong way

Aero's dot did a total of 150 potency across 18 seconds with an additional upfront hit of 50 potency for a total of 200 potency for 1 GCD (and an instant that could be used on the move at that).

Aero II's dot has a total of 160 potency across 12 seconds with the same additional upfront hit of 50 potency for a total of 210 potency for 1 GCD cast. Unlike Aero, it did have a cast time.

At the time, Stone II was 170 potency for the same GCD with the caveat that it was entirely front loaded.

Simply put, if you were confident the target would stay alive for at least 15 seconds, Aero was a DPS gain over just throwing another Stone II. If it died 12 seconds or sooner, it was a loss. It was also marginally cheaper to cast vs Stone II which was a pretty big factor not only in Coil, but also in fights such as Titan HM where WHM would often be struggling for MP if the DPS wasn't great. One thing I can confidently add, is that multi dotting everything in dungeons was the key to huge damage numbers as a healer back in 2.x to 3.x.