Quote Originally Posted by MaxCarnage View Post
How is "anecdotal" a buzzword? Everyone's experience is different. Just because your experience in Coils went one way doesn't mean that is the only way it could have possibly been done. Therefore, as your examples are personal, as they seem to have applied to your group but not Kolaina's, it is anecdotal. That doesn't discredit your strategy. It doesn't say it was wrong. But it was yours. Not Kolaina's group. It's anecdotal.
Ok cool, let's wave off my Coil experience (Which in turn was Solitude's experience in Coil, aka the people that made the most in-depth guides and analysis by far back then if that adds any credibility to my claims), what about the cold hard math behind my first corrections which were Aero and Thunder. Waving these corrections off as Anecdotal is just a weak response.

Quote Originally Posted by MaxCarnage View Post
Why are you trying to start a fight about information from over 8 years ago, anyway? What is your obsession with Turn 5?
I'm not trying to start a fight, I'm simply correcting misinformation. A portion of it is evidently debatable (Although I await Kolaina's Coil clear achievement date with baited breath), but my first 2 points are absolutely not. Saying that full duration Aero and Thunder were a DPS gain vs simply spamming stone is 100% verifiable and mathematically sound. It is not in anyway anecdotal and to suggest as such is a missuse of the word.

Disagreeing doesn't have to mean fighting. Debating is a great art.

Lastly, T5 wasn't even my first or second point? I also referred to Caduceus aka T1? These were just easy examples of where WHM had to dig deep into it's bag of tricks. Silver Strider above covered a few others that completely skipped my memory as well.

Quote Originally Posted by MaxCarnage View Post
If you want the ceiling to be raised, pick people up off the floor. Stop enabling, and encourage growth. Every time "they're doing fine" when clearly they could be doing so much better, doesn't bring people up, it keeps them down. It is an encouragement of bad behaviour and poor play. Encourage people to get better. Hold enablers accountable.
Now this I can get behind. As I've mentioned in another thread, the difficulty curve in this game needs to be tackled if the general attitude within the player base is to be fixed at this point. We see so many people who simply don't care if they spend half the fight on the floor because the game strays perilously close to actually encouraging it. 24 mans allow players to gear up to a pretty decent standard whilst doing little more than mopping the floor with their corpses. Meanwhile end game dungeons, normal mode primals and raids are laughably undertuned with a near perfect storm of a clown shower being needed before a group is at risk of being bad enough to legitimately fail. If a player isn't interested in improving there is nothing that you can do for risk of falling foul of a strike or warning for your efforts. Even if a player is willing and eager to learn, you're still treading on egg shells to help them especially in duties.

At this stage I just can't see how things can improve until SE address the foundations first.