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  1. #61
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kolaina View Post
    That’s what you’re screaming about? A word. One that was used to suggest only that your personal experience isn’t the only truth. That there may be other ways. Never said you were necessarily wrong. Only that it’s not the only correct answer. You can relax now. Calm down. =]
    I do not understand why you are being so dismissive about Sebazy's experience. What she is saying is correct for any prog healer back then in crafted gear (iLvl 70). If you do not know anything, do not pretend you do and gaslight.
    (14)
    Fried popoto enthusiast.

  2. #62
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Melorie View Post
    I'm going to give you a perspective. Back when I started, I've found that healer DPSing was total BS. I couldn't keep up with the whole cleric stance thing (looking back, that wasn't a great mechanic anyway), especially when it was my first time in a dungeon. We did not have the amount of OGCDS we have today. Anyway, my fc leader at the time told me: you don't have to, if you don't feel good about it just heal - but experiment trying. For my first runs I never dpsed at all, but when I started running the same place again and again in roulette and such, my muscle memory started doing its work, and I was able to do the stance dance much easier, and this felt very rewarding to me: it was like a mini-game - if I managed my cooldowns correctly and understood the fight, I was able to stay more on the cleric stance. It's kinda stupid, if you grab the numerical aspect of this maybe the damage I was doing wasn't really that big, but it made all the difference to me at the time: my gameplay flow wasn't solely dependent on how others perform, I had my "thing" going on as well in case everyone else was excellent. That's also what happens with a lot of DPS players, I suppose: if you learn the dance, you're able to do a lot more than you would if you did mistakes. Now, even CS wasn't exactly a very complex thing, and I'm not trying to say it should be back - my Latin America ping would cry if this were true.
    This is completely valid; telling people to take time to get used to a role and settle in is great. Everyone learns differently, and at different speeds.

    Where I butt heads with the developers and the obstinate Sylphies on the forums and in-game, is that the healing portion of the game has become demonstrably, unquestionably easier and easier and easier with every single expansion. The ability to fix bad with a snap of one's fingers has only grown over time, and the management factor in downtime has decreased at a steady clip down to the near-zero it is now. The story as the job designers/Yoshi/players who like current healing design tell it, however, is one of ever-growing consternation. Pretending as if it's become harder or something, dragging the goalposts backward every new expansion and pretending as if the "pressure" to actually improve as a healer is squeezing them more and more, or at the least hasn't decreased even the smallest bit.

    So I see this state of affairs and think...what gives? These guys have been granted their every wish. Healing is as stupidly easy as it's ever been, and dealing damage requires basically zero brainpower. Whence comes this nonsense from Yoshida about "too much pressure"? You're one step on the difficulty ladder above replacing the entire role with Trust NPCs. WHAT pressure?
    (12)

  3. #63
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Semirhage View Post
    the obstinate Sylphies on the forums and in-game,
    What does this mean?
    (2)

  4. #64
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ItMe View Post
    What does this mean?
    It's a reference to the CNJ ARR story. Sylphie essentially refuses to use stone and water element attacks due to her mother's teachings, and wants to be a pure healer. Back then the elements used by CNJ were used offensively (Stone and Fluid Aura). The subtext of the story was to tell healers not only to heal, but also to damage - they would be sub-par healers otherwise.
    (6)

  5. #65
    Player
    EthanMoonkin's Avatar
    Join Date
    Oct 2018
    Posts
    33
    Character
    Hinata Silvermoon
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kolaina View Post
    That’s what you’re screaming about? A word. One that was used to suggest only that your personal experience isn’t the only truth. That there may be other ways. Never said you were necessarily wrong. Only that it’s not the only correct answer. You can relax now. Calm down. =]
    This gaslighting individual gives me a headache just reading what he has to say XD
    (9)

  6. #66
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by StriderShinryu View Post
    Not really too much to add outside of saying this is a very important topic. So many of the "healing is too easy" and "healers are boring" perspective is from A.) those who have a ton of healing experience and/or B.) those who heal with/for a community (maybe even a static) of higher skilled players. Not all, mind you, but I would wager a significant portion. That certainly doesn't invalidate their perspective but it does highlight exactly what the developers themselves have pointed out. The healer archetype they tend to create is not really aimed at the more experienced, higher end player for better and worse.

    I'm not a healer main by any means, but my personal experience tends to fall in line with the OP. Often when I do decide to heal, healing is pretty much occupying most of my brain space. I appreciate the simplified DPS. At the same time, though, I use AST when I do heal not only because I love the aesthetic but also because I appreciate that it is a little busier and more active outside of the healing requirements due to the card system and the time delay mechanics. Playing WHM bored me to tears because I really did find it too simple, so I do understand why more experienced players would want more. But, when I am healing, I just don't have the expertise to think about much more than healing if things start going south (which happens often considering when I do heal it's usually with more casual groups).

    So, yeah, I'll just say that I don't envy the devs in having to appeal to me, having to appeal to those with even less care/ability/experience than me, those at the absolutely top of the healer food chain, and everyone in between. Healing really is the one job where the demands on the player can really be the highest and the failure point the most detrimental but the player level in both skill and interest is all over the map.
    This. People forget healer is the one job that if you die, you kind of wipe the whole party. DPS dies, can be raised, Tank dies can be raised. Healer dies? Well you better hope one of those DPS has a raise.
    (3)

  7. #67
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sebazy View Post
    Let's clarify here:



    In 2.0 WHM could take 5 abilities from the following:

    Ruin - Useless
    Physic - Not worth taking unless you wanted a different casting animation for whatever reason.
    Virus - Mandatory #1
    Eye for an Eye - Mandatory #2
    Surecast - Anti interupt, this was very niche for specific situations back then. #3
    Swiftcast - Mandatory #4
    Thunder - 210 potency over 18 seconds with 30 potency upfront for a total of 240 potency. This dot had better GCD efficiency than even Aero II. Mandatory #5

    There was only one reason not to have Thunder loaded. And that was patch 2.1.

    I think I've covered all the bases? I'll stop derailing the thread with that =(
    God that was a nightmare, imagine having basically 4 dps abilities along with stone, I now remember why I leveled healer to 12 and just quit it to play a dps. If I'm gonna be forced to use lots of buttons to dps, then you bet your sweet but I'm going to be doing tons of damage aka dps, why put that much effort in for less reward glad they got rid of virus, e4e, thunder.
    (2)

  8. #68
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RobynDaBank View Post
    It's a reference to the CNJ ARR story. Sylphie essentially refuses to use stone and water element attacks due to her mother's teachings, and wants to be a pure healer. Back then the elements used by CNJ were used offensively (Stone and Fluid Aura). The subtext of the story was to tell healers not only to heal, but also to damage - they would be sub-par healers otherwise.
    Not going to lie I totally missed that LOL.
    (0)

  9. #69
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RobynDaBank View Post
    It's a reference to the CNJ ARR story. Sylphie essentially refuses to use stone and water element attacks due to her mother's teachings, and wants to be a pure healer. Back then the elements used by CNJ were used offensively (Stone and Fluid Aura). The subtext of the story was to tell healers not only to heal, but also to damage - they would be sub-par healers otherwise.
    Oh her!?
    Lol I thought they were bringing reference to the Sylph beast tribe.

    Thanks~
    (2)

  10. #70
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    For the record one of the reasons why healing "dps" is so simple is because it's been a problem when it wasn't. Clearly you guys don't remember the days of this.
    https://imgur.com/a/4eM33

    And threads like this.
    https://www.reddit.com/r/ffxiv/comme...nd_the_cleric/

    Total flame war over healers not dpsing going back and forth. Why? Because back then it was so annoyingly difficult to get into most people just didn't ever do it and you ended up with way more "bad healers" at least now the entry into average/good healer/raid healer is far easier than it was back then.
    (2)

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