Quote Originally Posted by Sequora View Post
This. I mained SMN from 2.0-4.0 (I did play RDM for most of SB) and played SMN again in 5.0. The entire time I begged for SMN to at the very least, lose the poison magic. It doesn't fit.
Forgot Edgar used a gun.
Forgot Dark knights could summon their shadow.
Forgot Sage used flying rods to shot at the ennemies while casting greek named spells.
Forgot Bards uses poisons.
Forgot Warriors could spin like monkeys before slamming the ground.
Forgot Dancers would buff their allies (It was often the opposite, they would debuff)
Forgot BLM had a thunder dot.

And so on.
"It doesn't fit" argument ironically doesn't fit in there.

All jobs use the same base but are reimagine to fit their role, the world of XIV and the Dev team vision.
Plus it would be boring to get carbon copy of jobs from previous game.