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  1. #141
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    As for Heavensward gameplay? The expansion where instead of giving summoners a new pet they decided to implement a "trance" that visually has barely any payoff and mechanically was "a 1 button spam?" No thanks.
    That's what SE gave you for endwalker, except times 3. Now instead of pets and DoTs, you trance dance with a flashy animation for each. Might as well delete carbuncle and Demi's.

    Quote Originally Posted by waifugenerator View Post
    The "class fantasy" argument against DoTs is sooooo lame, SMN in Final Fantasy XIV is an Arcanist that happens to also have a SMN soul crystal. Just like how in IV Rydia is a black mage....who can also summon eidolons. Like most jobs, HW really nailed SMN mechanically and aesthetically
    HW wasn't my favorite version mainly because I felt they should have just added Demi Bahamut rather than DWT. I just don't understand why they didn't build on 4.0 version that was generally praised instead they screwed it up with 5.0 so bad they felt they had to just burn it down.
    (7)

  2. #142
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by rewd View Post
    Yeah, ShB did a great job. I heard healers especially have high levels of satisfaction when it comes to job design.
    True that. Personally switched off healers because they dumbed them down so much they weren’t fun any more. Now they are coming for my Summoner as well! Sad times.
    (5)

  3. #143
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Personally really happy with where they taking summoner, much less bloated hotbar and it actually feels like a summoner now with the summon rotation. And good riddance to the dots they were not fun at all, the only enjoyment to them came in dungeons for spreading em around. Seeing as we get few dungeons now and my smn is capped, no joy there for me.

    I never played any other ff game besides some ffxv before I started ffxiv, so I don't know the history of summoner.. I see a lot of fighting over it. But I will say, if something is going to be labelled a summoner it should focus around summons not dots, this is an mmo and not every player coming here has history w the franchise. It was a big jebait for me as a new player who loves pet based classes that I had a hideous egi and dots to manage. I stuck with it because I LOVE bahamut so so much. I did enjoy it a lot in Stormblood, less so in ShB but I still love the jobs style with the big summons and my lil carby at my side. Hyped to come away from healing and back to SMN and MNK. Sadly my DRK is still shelved till it gets some attn.

    Forgot to mention the jank! Good lord the ghosting and outright just ignoring of commands, glad to see the back of it.
    (5)

  4. #144
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by waifugenerator View Post
    Like most jobs, HW really nailed SMN mechanically and aesthetically
    I politely, yet vehemently, disagree. Playing HW Summoner was like trying to untangle a slinky while also juggling 3 other slinkys. I took SMN into PotD and could not stand the Aethertrail mechanic, which is by far one of the worst mechanics this game has ever seen until WHM's pre-hotfix Stormblood lilies and pre-rework Plenary Indulgence. I had more fun with Bard the Bowmage and MCH's garbage HW Wildfire than I did with Aethertrail Attunement. Stormblood managed to make Summoner slightly palatable, I managed to stomach leveling it to 70, but Shadowbringers brought it full circle to HW levels of annoying to the point I dropped it as soon as I got it to level 71. Why suffer when RDM exists and doesn't play like absolute crap like pre-rework SMN does. I don't think there is any job in this game, currently, that plays as badly as ShB SMN does, other than SCH which ironically is another pet job.

    Quote Originally Posted by Rolder50 View Post
    Now they are coming for my Summoner as well! Sad times.
    How is Endwalker SMN dumbed down exactly? Lmao, less buttons to press? It's not like you'll be able to fire off Ruby Rite, Ruby Catastrophe or Slipstream randomly at will without using swiftcast or knowing where you can stand in the fight beforehand like BLM requires. You'll want to get out of the gem phase as quickly as you can as lingering in the gem phase for too long can cause Bahamut and Phoenix to come off cooldown and those two staying on cooldown is a huge potency loss.

    If cast times and recast times are unchanged With 0 spellspeed, and not using swiftcast on anything, it takes you, at minimum, 30.1 seconds to get through the gem phase while Bahamut and Phoenix both last 20 seconds. Bahamut and Phoenix both start going on cooldown as soon as you summon them and you cannot go back to gem phase until they disappear. By the time Bahamut and Phoenix disappear and your gem phase is over you only have at max 10 seconds of leeway before Bahamut/Phoenix are back up. If you fumble your rotation too many times you run the risk of losing potency. The two Ruby spells, Crimson Cyclone/Strike and Slipstream are going to be SMN's biggest hurdles to perfect play and optimization. The skill ceiling will still be there, it'll just be more like BLM where you need to know where you can stand instead of doing finger gymnastics like pre-rework SMN. And then the fact you can only weave Searing Light before or after your gem phase.
    (4)

  5. #145
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Cithaerias_pyropina View Post
    How is Endwalker SMN dumbed down exactly? Lmao, less buttons to press? It's not like you'll be able to fire off Ruby Rite, Ruby Catastrophe or Slipstream randomly at will without using swiftcast or knowing where you can stand in the fight beforehand like BLM requires. You'll want to get out of the gem phase as quickly as you can as lingering in the gem phase for too long can cause Bahamut and Phoenix to come off cooldown and those two staying on cooldown is a huge potency loss.

    If cast times and recast times are unchanged With 0 spellspeed, and not using swiftcast on anything, it takes you, at minimum, 30.1 seconds to get through the gem phase while Bahamut and Phoenix both last 20 seconds. Bahamut and Phoenix both start going on cooldown as soon as you summon them and you cannot go back to gem phase until they disappear. By the time Bahamut and Phoenix disappear and your gem phase is over you only have at max 10 seconds of leeway before Bahamut/Phoenix are back up. If you fumble your rotation too many times you run the risk of losing potency. The two Ruby spells, Crimson Cyclone/Strike and Slipstream are going to be SMN's biggest hurdles to perfect play and optimization. The skill ceiling will still be there, it'll just be more like BLM where you need to know where you can stand instead of doing finger gymnastics like pre-rework SMN. And then the fact you can only weave Searing Light before or after your gem phase.
    I’ve been watching people theory craft Summoner rotations. They typically boil down to…

    Precast a ruin and weave searing light
    Summon Bahamut
    Mash Astral Impulse until he leaves, weave in your energy drain stuff and death flare
    Summon a Primal (I’ll use Garuda)
    Use slipstream
    Mash Emerald Rite until you run out
    Summon another (I’ll use titan)
    Mash topaz rite and mountain buster until he’s out

    And so on.

    The ONLY choice you have in any of this is which primal, but no matter which you pick, be ready to button mash 1 and 2! Fun!
    (5)

  6. #146
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rolder50 View Post
    The ONLY choice you have in any of this is which primal, but no matter which you pick, be ready to button mash 1 and 2! Fun!
    It will be fun. I play RDM, DNC and MCH after all and they're all on par of 121212. Allison, who is my current main, and all 3 of my other alts, one of which is a freshly created character just to experience SMN from lvl 1, are all standing at the flood gates ready for it to be opened and get on Endwalker SMN for a multitude of reasons. I care not for convoluted substance or an exciting rotation and value style, weight and execution significantly more and these SMN changes are exactly that; style, weight and execution. I just got done going on a grimoire collecting and SMN glamour plate creation spree. And I could not be more ecstatic for these SMN changes with Topaz Rite, Topaz Catastrophe, Mountain Buster, Earthen Fury, all being good looking earth magic which is so woefully rare to see in games, and Tri-Disaster all of which are vfx I yearn for in games.

    I do not think I would have given this game a second glance, until EW was on sale next year, if this SMN rework did not happen. I was also not expecting to resub before Nov 12th but here I am. For every ShB Summoner main that quits there will be players like me that are content, or even excited, with the changes and will take your place.

    As you can tell, it does not take much to please me.
    (3)

  7. #147
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dyvid View Post
    I just don't understand why they didn't build on 4.0 version that was generally praised instead they screwed it up with 5.0 so bad they felt they had to just burn it down.
    The original 4.0 SMN was very unpopular on launch so it always had a stigma. The 4.0 salvaged version had a lot of Aetherflow and DWT timer management (you had to DWT/Bahamut before 15s left on Aetherflow timer) which culminated in a 2 minute long rotation to summon Demi-Bahamut. Dying before summoning Bahamut was a large DPS loss. 3.0 SMN was not the best designed job, but it was better than 4.0 or 5.0.

    SMN has always been a pretty easy job to play in terms of cool down usage. Burst damage was mostly gated behind a 1 minute Aetherflow timer. DoT management was pretty easy. The most difficult part of SMN has always been controlling the laggy pet.
    (2)

  8. #148
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by rewd View Post
    There is a whole section of my other comment where I talk about there being an optimal way to take choices, resulting in you doing the same thing over and over again (which was a point in Larry's video). Why did you choose to ignore it?
    I mean, assuming you want to get all three Gem summons out, in a static environment (Say a training dummy) it really wouldn't matter which order you do them in, so long as you get them all out before the next phase. Good or bad, in a vacuum they are interchangeable as far as ordering goes. Optimal ordering only comes in based on a fight, where you'd want to pick and choose which Summon you're using based on what the boss is doing (Or in a "Know the fight" scenario, what they're going to be doing next.) the idea is that this can change.

    Course, that would rely on an attack being so long or a phase being so short (without the boss having invincibility windows) that it'll matter, but I'm a filthy casual, so I'm probably off the mark here.

    Quote Originally Posted by aveyond-dreams View Post
    Thank you for briefly summarizing the core issues of the class-in most other FF titles by the time you hit level 70 as a Summoner you usually have an entire pantheon of gods at your disposal.
    Just a nitpick, but I usually beat my FFs at around level 60, if I'm not grinding for perfection to fight the super bosses.
    (3)

  9. #149
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I'm a Summoner main and I really love the new changes! I like Larryzaur's videos on it too.
    (4)

  10. 12-01-2021 06:33 PM

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