Quote Originally Posted by aveyond-dreams View Post
Yes, considering the core base of summoner were the ones who were complaining the loudest that the job was utterly failing in its class fantasy due to its mismatched focus of dots and convoluted mechanics instead of summon magic. They were not ignored, they were finally listened to. The same core playerbase was also cheering the loudest when we saw the details of the rework, only a minority of people are here moaning still that their NASA space simulator job is playable and attractive to normal people now because they’ve been stuck in a bubble for the past decade it seems. Their responses have ranged from hilarious to outlandish and hostile while everyone else has been celebrating the fact that the job is finally where it should be.

When a job that was released 8 years ago manages to upstage both Reaper and Sage in the job trailer and media tour, that’s when you know you’ve succeeded at last. Meanwhile, I guess the old affliction warlock crowd would rather players like me quit the game altogether, they've said it themselves. Hate to break it to them but my main character will go on to main SMN after I finish the msq as Paladin, and I'm boosting the job on at least two more alts. I don't whale this hard very often but after seeing how the job plays now? You better believe I'm willing to spend the money to show SE how in love I am with the 6.0 version of the job.
This. I mained SMN from 2.0-4.0 (I did play RDM for most of SB) and played SMN again in 5.0. The entire time I begged for SMN to at the very least, lose the poison magic. It doesn't fit. I would have been fine if they had replaced bio and miasma, with some kind of primal-based elemental DoTs, but this is even better.

This is literally what I was hoping the job would be like since 2.0. Now if we could just get Leviathan, Shiva, and Ramuh, it would be perfect. I'm sure we won't see those until 7.0.