So what do you attach to the RNG factor? Healing? Defensive buffs? That brings back to the first point - you still get people still complaining "we can't rely on random utility in high-end content!" and "Extra DPS buffs are always preferred!" which ran rampant in the previous AST threads.
Yeah, I agree it's kind of plain because there's not a lot of flexibility in options. Currently, Astro has no MP problem because 5.3 patch overtuned our MP by reducing MP cost of all skills and gave us a lot more MP regen on Draw (8% per 30 secs, sleeve draw giving another 8%).
If anything, MP economy of AST is still roughly the same as it is in 5.5, but the MP gain just moved around a bit. Draw is now 5% MP per 30 secs, and Minor Arcana no longer gives MP in exchange for Astrodyne guaranteeing MP regen every 90 secs, with generally higher odds to get 2 signs and a faster recast speed on Malefic.
Referring to Draw's 'adjust' with redraw only having one charge per draw for Astrodyne sign, so you gotta deal with what signs you get. Even then, it's not much of an adjustment since Astrodyne is basically a DPS buff beyond 1 sign, compared to AST Stormblood iteration's draw - where cards have a lot more flavor.
As for Minor Arcana, Yeah, players won't rely on RNG heals in a controlled environment. I agree that it's currently an issue where you can't control whether you get Lord or Lady unless there's a guarantee to get the other in the next Minor Arcana use. Even if there's a guarantee, there's no charge system for Minor Arcana, so you would want to use it on cooldown to get more Lord of Crowns due to sharing a DPS resource. As it stands, Lady of Crowns's usage is more likely used in DF for casual content in case everything goes radically wrong and the healer needs to adjust their healing strategy on the fly after dying due to the stat penalty.



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