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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    It would've been so easy to avoid this nonsense by simply not attaching dps to the rng factor, I really don't know why SE doesn't get it.
    So what do you attach to the RNG factor? Healing? Defensive buffs? That brings back to the first point - you still get people still complaining "we can't rely on random utility in high-end content!" and "Extra DPS buffs are always preferred!" which ran rampant in the previous AST threads.


    Quote Originally Posted by Mortex View Post
    Yes but even stormblood astro had more options what to do with the cards. Now it’s single redraw atleast in stormblood I could royal road the card if it was decent or had king or queen. Now it’s draw get a bad seal then redraw once and still a bad seal. Also astro has no mana problem expect if the entire party dies 5 times or so. Having so many ogcd heals on a minute cd make him still the most mana efficient heal in the game.
    Yeah, I agree it's kind of plain because there's not a lot of flexibility in options. Currently, Astro has no MP problem because 5.3 patch overtuned our MP by reducing MP cost of all skills and gave us a lot more MP regen on Draw (8% per 30 secs, sleeve draw giving another 8%).

    If anything, MP economy of AST is still roughly the same as it is in 5.5, but the MP gain just moved around a bit. Draw is now 5% MP per 30 secs, and Minor Arcana no longer gives MP in exchange for Astrodyne guaranteeing MP regen every 90 secs, with generally higher odds to get 2 signs and a faster recast speed on Malefic.


    Quote Originally Posted by Liam_Harper View Post

    "Adjust" to what? This is what I mean by players deluding themselves there's a choice here. You just press it on cooldown and it either does damage or overheals, then you pretend you made a choice and adapted and you're a great player. Lady isn't a bad heal, it's practically an Indom, but no good player will plan around a heal that rng might choose not to give you for 4-5 minutes. And AST is all about heal planning and mapping your cd's.
    Referring to Draw's 'adjust' with redraw only having one charge per draw for Astrodyne sign, so you gotta deal with what signs you get. Even then, it's not much of an adjustment since Astrodyne is basically a DPS buff beyond 1 sign, compared to AST Stormblood iteration's draw - where cards have a lot more flavor.

    As for Minor Arcana, Yeah, players won't rely on RNG heals in a controlled environment. I agree that it's currently an issue where you can't control whether you get Lord or Lady unless there's a guarantee to get the other in the next Minor Arcana use. Even if there's a guarantee, there's no charge system for Minor Arcana, so you would want to use it on cooldown to get more Lord of Crowns due to sharing a DPS resource. As it stands, Lady of Crowns's usage is more likely used in DF for casual content in case everything goes radically wrong and the healer needs to adjust their healing strategy on the fly after dying due to the stat penalty.
    (2)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sqwall View Post
    Celestial intersection now has a trait for TWO charges....I love this skill and it has always had me wishing I could use it on myself when in danger...but it's usually on CD. Now I can. THANKS!
    Yooo I just learned about this!
    Diurnal Celestial Intersection is a very fun skill and I'm super happy I now have a second flexible use I can chuck out~

    I wonder if casting it twice will give a larger shield? Or just reapply the initial shield...

    Heh heh those tanks'll feel like nothing is hitting em~
    PLD won't even need Holy Shelltron~
    (0)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    They basically gave me everything I asked for, and now the world is mine. Mine!



    seriously though, I am so effin stoked for AST!
    (2)

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Because people wanted to "draw and deal with what you have, and then adjust if you don't have the thing you need," like old Stormblood AST while others wanted guaranteed DPS buffs and more controlled RNG. The randomness of the RNG was a very popular reason to why people played AST.

    This is taken very literally. DPS card buffs stay, divination gets changed, so this is always good for guaranteeing rDPS increase.

    The AST 'flavor' with the cards is basically this RNG buff with Astrodyne. The additional DPS buffs from Astrodyne would be great, but not mandatory. It's a lot better than say, for example, having the effects of damage mitigation tied to the effect that you can't guarantee drawing.

    While there are certainly better ways to implement the RNG flavor, this is still pretty good to have. Astrodyne will also always guarantee MP regeneration, so there's no problems with MP even if your RNG is terrible. Just think of Astrodyne as RNG DPS procs like other jobs, except on a longer duration.
    Yes but even stormblood astro had more options what to do with the cards. Now it’s single redraw atleast in stormblood I could royal road the card if it was decent or had king or queen. Now it’s draw get a bad seal then redraw once and still a bad seal. Also astro has no mana problem expect if the entire party dies 5 times or so. Having so many ogcd heals on a minute cd make him still the most mana efficient heal in the game.
    (2)

  5. #5
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Am confused for the people who do not sound happy about endwalker card system, are you guys saying you would prefer stormblood system back(which I love the best and would not mind) or this current boring shadow bringers system be kept and dont want end walker card system?
    (2)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,021
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by IceBlueNinja View Post
    Am confused for the people who do not sound happy about endwalker card system, are you guys saying you would prefer stormblood system back(which I love the best and would not mind) or this current boring shadow bringers system be kept and dont want end walker card system?
    Personally I'm quite happy because the RNG is tied to only their personal buff, & their personal DPS is already the lowest amongst all jobs in game. At that point anything else is just a bonus to my taste. Full powered Divination having small chance to not be at their full potential irks me because AST has that dedicated party buffer image in my fantasy; having RNG simply say "No" to my face from doing the very thing I'm supposed to doesn't leave a good taste to me. If I'm screwed, I want to know at least that it's my own error so I can look up and see where had it gone wrong instead of a coin flip. At least in EW I can do that more consistently than ever. If there's any change I'd like to see, I wish the arcana storage system operates in LIFO instead of FIFO rule: First two seal stays until Astrodyne is fired and cannot be deleted.

    Lord & Lady.. is a bit meh, but I don't dislike it either. It's basically extra 250p gain or additional heal that I will always prioritize to heal any damage in the next 60s, if any. It does looks fun to use in AoE situation in conjunction with Macrocosmos too, it excites me to give it a try in upcoming dungeon big pulls.

    Otherwise, everything else is up in the air and/or until EW official release. Time will tell I guess.
    (6)
    Last edited by Rein_eon_Osborne; 10-15-2021 at 10:15 PM.

  7. #7
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    Am confused for the people who do not sound happy about endwalker card system, are you guys saying you would prefer stormblood system back(which I love the best and would not mind) or this current boring shadow bringers system be kept and dont want end walker card system?
    While I loved the Stormblood cards and it's gameplay it offered to AST. I know now that you were pretty limited on what you could use in Stormblood do to Balance being the only real choice. Shadowbringers just gave us balance for every Draw, and removed the "Damn, I didn't get a Balance!". Now it's basically...."Spire...where's the BLM?" "Ugh, I need a solar...redraw. Oh there it is. Balance huh? Where you at DRG?"

    The RNG is still there, but it's based on party makeup. Like I said before Balance was always king in the past. Now we have it...all the time.

    People loved the AOE of spire/ewer with a Balance spread. Well Shadowbringers gave us Divination. That is literally the same thing, but now you have a little RNG attached to Divination with seals. Endwalker removed this and just made it a strait buff button...Divination is LITERALLY Balance/AoE now.

    Astrodyne is 100% personal now, and AST is better off this way. The RNG is contained to your personal DPS, and no longer hinders the parties damage output. Throw your cards right and watch your seals....nothing really changed there...just astrodyne is personal DPS now. The MP regen and haste is great I think...which will push me to Malefic/Gravity more.

    The Lord/Lady is basically harmless RNG. It gives that stormblood flavor back, while giving the minor arcana an actual use. Shadowbringers made Minor arcana trivial, and even more so when they changed sleeve draw to grant that seal you were missing.

    Did I prefer the RNG from Stormblood...ehhh. Yes and No. Yes I liked the thrill of the roll of the dice. But I hated that all I was looking for was balance. That's all anyone wanted. Nobody cared that spear granted 10% crit chance. Or arrow granted 15% recast timer reduction. "GiVe Me BaLaNcE TiMe MaGe!"

    Now i'm free to throw out w/e I want and not feel obligated to fish for balance. AST really did get the best of both worlds here.
    (8)

  8. #8
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sqwall View Post
    While I loved the Stormblood cards and it's gameplay it offered to AST. I know now that you were pretty limited on what you could use in Stormblood do to Balance being the only real choice. Shadowbringers just gave us balance for every Draw, and removed the "Damn, I didn't get a Balance!". Now it's basically...."Spire...where's the BLM?" "Ugh, I need a solar...redraw. Oh there it is. Balance huh? Where you at DRG?"

    The RNG is still there, but it's based on party makeup. Like I said before Balance was always king in the past. Now we have it...all the time.

    People loved the AOE of spire/ewer with a Balance spread. Well Shadowbringers gave us Divination. That is literally the same thing, but now you have a little RNG attached to Divination with seals. Endwalker removed this and just made it a strait buff button...Divination is LITERALLY Balance/AoE now.

    Astrodyne is 100% personal now, and AST is better off this way. The RNG is contained to your personal DPS, and no longer hinders the parties damage output. Throw your cards right and watch your seals....nothing really changed there...just astrodyne is personal DPS now. The MP regen and haste is great I think...which will push me to Malefic/Gravity more.

    The Lord/Lady is basically harmless RNG. It gives that stormblood flavor back, while giving the minor arcana an actual use. Shadowbringers made Minor arcana trivial, and even more so when they changed sleeve draw to grant that seal you were missing.

    Did I prefer the RNG from Stormblood...ehhh. Yes and No. Yes I liked the thrill of the roll of the dice. But I hated that all I was looking for was balance. That's all anyone wanted. Nobody cared that spear granted 10% crit chance. Or arrow granted 15% recast timer reduction. "GiVe Me BaLaNcE TiMe MaGe!"

    Now i'm free to throw out w/e I want and not feel obligated to fish for balance. AST really did get the best of both worlds here.
    Yes, you got the point. It's RNG that doesn't harm the basic functionality of the job. It's also quite silly to say "RNG punishes you!" Hello? That's the point. RNG/gambling is only fun when you can lose, shocking.
    (7)

  9. #9
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by rewd View Post
    Yes, you got the point. It's RNG that doesn't harm the basic functionality of the job. It's also quite silly to say "RNG punishes you!" Hello? That's the point. RNG/gambling is only fun when you can lose, shocking.
    Yes I agree. I can't wait to get my hands on Endwalker AST.
    (1)

  10. #10
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I know alot of people are much more excited about the new kid on the block. But I honestly believe that AST is the healer that got the most improvements. Even though Astrodyne and Minor Arcana do absolutely have the potential to hurt the player from poor RNG, it's at least done in a way that doesn't directly hurt their rdps contribution. It certainly does seem the devs where trying to figure out a way to give ASTs the randomness of the old cards without ruining their ability to buff their party more consistently.

    That aside. The new tools they have are pretty cool as well, I'm definitely going to be looking forward to seeing how Macrocosmos is used. Exaltation isn't the most fancy tool, but I do love that it and Macrocosmos are joining Horoscope and Earthly star in the "predict the future" style heals they've slowly been getting.
    (7)

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