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  1. #1
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reinha View Post
    I agree that there are complex things to learn but pulling 2 or more packs of enemies is not one of them. One pack: hit AoE buttons, use a cooldown and avoid telegraphed attacks. Two packs: hit AoE buttons, use a cooldown and avoid telegraphed attacks. It's exactly the same.

    When the healer is jumping up and down ahead of the tank, Rescuing the tank or facepulling more, that's a sign that they want the tank to stop dragging their feet and press the damn W button which is the only difference between small and big pulls.
    lets see, lets take the last 3 dungeons. all of them have at last one boss that you need to know thing for. if you dont most likely you get killed. but when people rush there no time to tell the new player what to do and what no, then its a wipe or and over all longer run as one of the dps is dead half of the time. but telling them what to do take 1 min max.
    (1)

  2. #2
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ronduwil View Post
    We're playing a freaking game. Obviously we're wasting time. If I wanted to be efficient, I would shut off the computer, find a productive task, and efficiently carry it out. When I'm in a video game I'm there to waste time. What "other things" would you rather be doing? If you'd rather be doing them than running the dungeon, then simply do them instead of queueing to begin with. You're queueing for dungeons and then complaining because others aren't allowing you to get out of the dungeon that you queued for fast enough.
    You got so many bad takes it's difficult to know where to begin, but guess I'll start here. Now I wonder what could possibly be the incentive for max level players to queue for dungeons via roulettes in the first place? Would be weird if there was a resource that was only awarded at the completion of the dungeon that would incentivize getting through the content quicker so they could move on to the next activity that rewards that resource.

    You know what would be even weirder, if there was a 2nd resource that was always rewarded just for queue'ing Adventurer in Need in some roulettes. Like wouldn't that be weird, if someone had piece of gear and they were like "I'd really like to make this gear a little bit better by slotting something into it... but it only has a 10% success rate... so maybe I should have about 20 of that thing before even trying... and they cost 50k each on MB right now so that's out of my price range... oh I could just queue for leveling 10 times back to back though..." That be so weird if there were systems baked into the game that gave ppl an incentive to run content faster to get to their ultimate goal.

    Now whether that design philosophy is good or bad, that's up for debate, but to act like "why could anyone possibly want to get through a dungeon quicker" is absolute bad faith. This is why you will always see me 110% advocating for the expansions of squadrons/Trusts into more dungeon and normal trial content. So the ppl that actually have accessibility issues can move at their own pace, and the ppl that with power trip "power fantasies" that need every piece of content they run to be the most important content ever when they're running ARR content in 2022 can piggyback on that system. I'll even support fill-in parties with Squadrons and Trusts for the duos and trios that absolutely can't stand having partial randoms.

    Quote Originally Posted by SamsaraTrickstar View Post
    lets see, lets take the last 3 dungeons. all of them have at last one boss that you need to know thing for. if you dont most likely you get killed. but when people rush there no time to tell the new player what to do and what no, then its a wipe or and over all longer run as one of the dps is dead half of the time. but telling them what to do take 1 min max.
    I don't advocate for stopping to breakdown mechanics before every single boss either. Two reasons. One, players that are okay with a semi-blind runs exist. They're confident they can figure it out on their own, so they just queue and run with the party as is. Two, if you wanted a breakdown of mechanics you could ask... However my snarky reply most of the time will be "Dodge AoE, don't die" BECAUSE if you wanted a complete guide to mechanics you could have looked that up beforehand... We're playing an online game... I know you have the internet. The only exception I make to this are week1 runs and most ARR 50 dungeons, since later dungeons bosses mechanics have adopted the design of showing players each mechanic separately, then stacking them together as the fight goes on. They do a much better job of teaching the mechanics on the fly, as opposed to ARR 50 dungeons where there are a lot of mechanics that are just... "No! Wipe! Try again!"
    (10)

  3. #3
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rowde View Post
    You got so many bad takes it's difficult to know where to begin, but guess I'll start here. Now I wonder what could possibly be the incentive for max level players to queue for dungeons via roulettes in the first place? Would be weird if there was a resource that was only awarded at the completion of the dungeon that would incentivize getting through the content quicker so they could move on to the next activity that rewards that resource.
    The reward is for playing through content that you otherwise wouldn't want to do in order to benefit newer players who are not necessarily even getting the same rewards that you are. You're not getting those 50 tomestones just for completing a dungeon that you've outleveled long ago. You're getting that rewards for accommodating newer players. Honestly, most of the people in the game seem to understand that. The elitism on these forums is in no way indicative of anything I've seen in the game. The MSQ is a classic case in point. It rewards 50 tomestones, and everything falls right over. They even drove the point home by making the cut scenes unskippable so that new players don't come out of their cut scene only to find out that a bunch of jerks facerolled the boss before their cut scene was even over. You're trying to counter a "bad take" with a take of your own that is completely at odds with the way the game is designed.
    (3)

  4. #4
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ronduwil View Post
    The reward is for playing through content that you otherwise wouldn't want to do in order to benefit newer players who are not necessarily even getting the same rewards that you are. You're not getting those 50 tomestones just for completing a dungeon that you've outleveled long ago. You're getting that rewards for accommodating newer players. Honestly, most of the people in the game seem to understand that. The elitism on these forums is in no way indicative of anything I've seen in the game. The MSQ is a classic case in point. It rewards 50 tomestones, and everything falls right over. They even drove the point home by making the cut scenes unskippable so that new players don't come out of their cut scene only to find out that a bunch of jerks facerolled the boss before their cut scene was even over. You're trying to counter a "bad take" with a take of your own that is completely at odds with the way the game is designed.
    Oh okay, shifting goalposts now. Like you're original point was "How silly this ppl are for signing up for a dungeon and then wanting to get out of the dungeon so quick"

    I point out the incentive is the reward structure not the running of the dungeon itself.

    So now you completely abandon your first point and make yet another vapid call to some moral standard nonsense. You point at a bandaid they threw over a failed experiment as some kind of proof of intent. If that truly were the case, then all cutscenes in all dungeons would be un-skippable. Instead, and this is strange... they implemented a system where players could run MSQ content with NPCs. These NPCS go as slow or as fast as they want... and this system is continuing in the next expansion. Almost as if... they want to give players that don't want to engage in the community meta a way out...
    (9)

  5. #5
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ronduwil View Post
    blah blah
    As far as being rewarded for helping new players, let me remind you that its not only the “veterans” that get rewarded. The new players get a better chance at a smooth run, maybe some insight, watching experienced players handle mechanics so as to learn from them and most importantly, their duty even popping in the first place. There was a time when roulettes were not a thing. You needed ifrit normal? Better hope a standard party worth of people also needs it or you’ll be waiting a long time. I was there, waiting in the ifrit cave for a couple hours that first week of launch. So lets not act like we owe something to the newbies for getting a slight incentive to run old content. They need people to run that content just so newbies aren’t stuck in queue. Its more to their benefit than anyone else’s.
    As far as entitled for wanting to run efficiently… you nor anyone else should feel entitled to more of anyone’s time than it takes to complete the duty. If they want to run it to the meta, being a fast run, that’s what you get. You wanting them to slow down, and give you more of their time that they could be spending on something to their own benefit? Well now that’s entitlement. I’d get that in check
    (11)
    Last edited by Kolaina; 10-08-2021 at 08:41 AM.

  6. #6
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    391
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Ronduwil View Post
    The reward is for playing through content that you otherwise wouldn't want to do in order to benefit newer players who are not necessarily even getting the same rewards that you are. You're not getting those 50 tomestones just for completing a dungeon that you've outleveled long ago. You're getting that rewards for accommodating newer players. Honestly, most of the people in the game seem to understand that. The elitism on these forums is in no way indicative of anything I've seen in the game. The MSQ is a classic case in point. It rewards 50 tomestones, and everything falls right over. They even drove the point home by making the cut scenes unskippable so that new players don't come out of their cut scene only to find out that a bunch of jerks facerolled the boss before their cut scene was even over. You're trying to counter a "bad take" with a take of your own that is completely at odds with the way the game is designed.
    Except, and here's the kicker, I'm not queueing for roulettes out of the goodness of my heart, here. I'm not sitting there, tapping my chin, ho-humming about what to do with my time only to decide, "hey, I know! I'm going to queue for old content to help new players. I don't need it, I just want to be nice!" You know alt jobs exist, right? And to level those alt jobs, I have to run ~old content~. Roulettes exist for faster queues all-around. They don't exist solely for new players.

    Someone already pointed out to you that they didn't make lvl 50 MSQ cutscenes unskippable to try and tell players to slow down and wait. They did it because it was literally possible to finish the ENTIRE DUNGEON before the third cutscene was even over. The length of the dungeon is entirely cutscenes. The actual content in that dungeon takes less than 6 minutes. That's why they're unskippable. If the developers cared about making sure that everyone got to watch their cutscenes and there was no risk of anyone pulling while someone was in them, all cutscenes would be unskippable. Get that through your head, since you're so hell-bent on trying to use that as an argument. The way MSQ roulette dungeons are handled is no way reflective of how the game is supposed to be played. They are the only two dungeons in the entire game where the cutscenes last longer than the actual content in the dungeon. Therefore, and I'll say this slow so you can understand, they do not, in any way, shape or form, reflect how the rest of the game is to be handled.

    Stop hiding behind new players to excuse your laziness.
    (15)
    Last edited by MaxCarnage; 10-08-2021 at 09:29 AM.