Xaruko never claimed he wanted to pull one add at a time while rp walking through the instance. He even cleared up later that he obviously tries to keep up a good pace. The effective difference between a good pace and breakneck speed is not big or it would simply mean you can’t clear a dungeon in 15-20 min (depending on cinematics) without resorting to rushing, and my own experiences have shown that that is perfectly possible without doing w2w, sprint on cd.

It’s not as black and white as it seems to be here on the forums. It’s not either you race through, or you take 40 min, and therefore you have to rush through. It’s amusing to me in a way, having played EQ a long time ago where you’d group up for an hour or 8 in an instance to get some xp. These days two minutes extra is a big deal. I’m afraid, to me, those two minutes are rather relative and I’ll not judge a group on that. Or myself.