Quote Originally Posted by Ronduwil View Post
I can buy the argument that this is expected in the Expert roulette, even though I've never run it. However, this go go go mentality is even pervasive in the leveling roulette. I run the leveling roulette for tomestones almost daily. I'm well-acquainted with the lower level instances. I'm not so well acquainted with the higher level ones. I've seen people complaining about having run through these instances so many times that they're bored, but in my case, this is the first expansion that I've level capped in. if the instance is 60+, I'm often running it for the first time at worst, and for the third time at best.
Many of us are not though. We're running it for the 100th time and don't feel like taking it slow because one person isn't able to keep up when the remaining two also want a fast run. Now there are some exceptions to this. In low level dungeons or new players, I'm more forgiving. Case in point, I didn't do as big a pull as a could after wiping in Dusk Vigil last night with a baby healer. I still maintained medium pulls though. Which segues into make next point. You aren't a novice by the midway point of Heavensward, if not early. You've literally reached more than half way to max level. If you still don't understand how to dodge orange circles, use CDs and have a basic understanding of your job kit, regardless of rule, you have no business queuing for 60+ content. Go back to the earlier dungeons and/or read your tooltips. I'm not going to pull three mobs at a time in Holminster Switch cause you're too lazy to actually practice your chosen job.

This notion big pulls are some sort of boogeyman is silly. Mobs do not hurt you whatsoever. Even in Leveling dungeons. Two sets of mobs aren't going to overwhelm even newer players nor is a DPS pulling ahead all that big a deal.