Quote Originally Posted by Karthunk View Post
They aren't going to give you better dps potential just because you have a crew of sweats that can dance around mechanic in fight X.

You have a ton of tools as a healer it's just that your group doesn't need them anymore most of the time for encounter X. That has been the curse of healers in every prog guild, in every mmo, I have ever been a part of. Healers are critically needed for encounters until said encounter reaches farm status.
You don't even use your full kit in week one progression. It's never been about balancing the kit around prog, it's about balancing the kit around entry-level skills. That's all it is.
The complaints are about the role not having any substance to it beyond that. Optimize your healer a bit and you're done no matter how much leeway you have to improve, you're capped at a godforsakenly low skill ceiling. Getting lower by the patch. It's just poor design and alienating a key demographic: healer mains.