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Thread: Broil

  1. #61
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Roeshel View Post
    Even if all the AE stacks were used for healing instead of ED, the gap between offensive casts and healing actions would have still been big because that's the whole point of oGCD casting. In any case, you have week 1 clear log of e9s and there your broil casts were less than 40% of the total casts you've made and that was a pink parse, others couldn't broil as much. In your first uploaded clear of E12S2 Broil made up for less than 35% of your total casts. It is not like it was pressing only 1 button all of the time which is what Karthunk is trying to explain.
    The point is how you can have such a dull rotation even when you're not chadding your cohealer by any means so you're missing the point because what he clearly said in their first message was "Sounds like you need to run harder content or you need to stop letting the other healer do all the healing." which is proven wrong by that log

    In fact taking if you take my first clears into account the conclusion you draw is very deceptive, ofc ruin 2 is more present and some gcd heals because we dont have the fight optimized and E12s in particular have a lot of downtime (downtime=you'll use ruin 2 to squeeze a bit of damage before the boss dissapear) but as the clears go on the percentage of broils in my casts go higher and higher which show bad design, a fight shoudnt get more boring and less rewarding as you get better, let alone how the point of this thread is how healers lack any meaningful rotation and having 1 nuke and 1 attack that I use only when I can't use the nuke is not even a semblance of a rotation

    (Not even gonna comment how even in 1st clears heal gcds are even less than 15% of the total gcds of the fight and that is taking into account that e12s was one of the hardest hitting fights of the expansion so you can guess that the % is even lower in the rest)
    (4)
    Last edited by WaxSw; 09-21-2021 at 09:54 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #62
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    They aren't going to give you better dps potential just because you have a crew of sweats that can dance around mechanic in fight X.

    You have a ton of tools as a healer it's just that your group doesn't need them anymore most of the time for encounter X. That has been the curse of healers in every prog guild, in every mmo, I have ever been a part of. Healers are critically needed for encounters until said encounter reaches farm status.
    (0)

  3. #63
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Karthunk View Post
    They aren't going to give you better dps potential just because you have a crew of sweats that can dance around mechanic in fight X.

    You have a ton of tools as a healer it's just that your group doesn't need them anymore most of the time for encounter X. That has been the curse of healers in every prog guild, in every mmo, I have ever been a part of. Healers are critically needed for encounters until said encounter reaches farm status.
    Doing a mechanic properly is not dancing around a mechanic and its expected from the party, even when shit hits the fan the hps requirements dont go that high because most of the time someone fucking up means they die and all you gotta do is rez and top, no big deal, also no one is asking for more dps potential we're asking for more dps DIVERSITY, if you can't see that I dont know what you're doing in the conversation

    I have a ton of tools as healers but using them when they're not required is not what healing is about that is just dumb and show a lack of understanding and if some of the hardest hitting fights of the game dont require that extensive use of them while not providing for a fun alternative there is a problem in the design
    (9)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #64
    Player
    Dogempire's Avatar
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    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Karthunk View Post
    The above guy I quoted had about 95+% of his casts dps, which is only happening if he is ignoring a majority of the healing. I'm still not seeing how pushing 3 different buttons for some kind of rotation is going to make a massive game play change for healers over just pushing one button.
    It's more about having more to occupy your attention than it is about actually making the DPS rotation more complex, I mean if you have to wait around to do laundry or you have to mow the lawn, at least having music breaks the monotony and gives you more to focus on

    The current setup for healer dps takes very little attention to the point where it's kind of sad. Even adding an extra DoT that lasts 18 seconds would mean you have to pay much more attention in single target fights because you'd have to pay attention to 2 timers instead of 1.
    (8)

    Watching forum drama be like

  5. #65
    Player
    EaMett's Avatar
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    Dec 2016
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    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Karthunk View Post
    They aren't going to give you better dps potential just because you have a crew of sweats that can dance around mechanic in fight X.

    You have a ton of tools as a healer it's just that your group doesn't need them anymore most of the time for encounter X. That has been the curse of healers in every prog guild, in every mmo, I have ever been a part of. Healers are critically needed for encounters until said encounter reaches farm status.
    You don't even use your full kit in week one progression. It's never been about balancing the kit around prog, it's about balancing the kit around entry-level skills. That's all it is.
    The complaints are about the role not having any substance to it beyond that. Optimize your healer a bit and you're done no matter how much leeway you have to improve, you're capped at a godforsakenly low skill ceiling. Getting lower by the patch. It's just poor design and alienating a key demographic: healer mains.
    (3)

  6. #66
    Player
    Folsom's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Folsom Chauser
    World
    Jenova
    Main Class
    Gladiator Lv 99
    Quote Originally Posted by GrimGale View Post
    Would DPS players accept that. Your class gets dumbed down to the point you get only three buttons and you weave in three other buttons.

    Did MCH just accept the new design of their 1.2.3 class?
    Did MNK just accept the dumbing down of their class? They got a rework.
    Did SMN just accepr the garbled mess of their class? They had the numbers, it worked just fine right?

    Why is dumbing down a class for amthe sake of accessibility only justified with healers? Why do they have to lower the skill floor and the skill ceiling? Button Bloat? You have still have passives and interesting interactions you could design between existing abilities.
    Right? Plus, I love the "I like Scholar the way it is" people, who are basically saying "I don't want Scholar to get anything worthwhile or fun in this or any future expansion. We're fiiiiiine. I can't believe people want a new rotation or a flashy spell." I mean, whatever, I guess. Just toss it in the bin and adjust spell potencies every 2 years, apparently.
    (1)

  7. #67
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by EaMett View Post
    You don't even use your full kit in week one progression. It's never been about balancing the kit around prog, it's about balancing the kit around entry-level skills. That's all it is.
    The complaints are about the role not having any substance to it beyond that. Optimize your healer a bit and you're done no matter how much leeway you have to improve, you're capped at a godforsakenly low skill ceiling. Getting lower by the patch. It's just poor design and alienating a key demographic: healer mains.
    Unfortunately the player base does not agree with your assessment of the healer skill ceiling being low.
    (0)

  8. #68
    Player
    Truen's Avatar
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    May 2019
    Location
    Limsa
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    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Karthunk View Post
    Unfortunately the player base does not agree with your assessment of the healer skill ceiling being low.
    I don't think that's an accurate statement at all. Many are complaining about the bland, one-dimensional, limited options available to healing jobs already. But, I can only speak for myself and I too think healers in FF14 are terribly designed and too boring to play.
    (6)

  9. #69
    Player
    AFuzzyMu11in's Avatar
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    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Healing is insanely fun. You have to keep the party alive while managing mechanics AND focus on dps. Spamming broil for a player like me is fun I love that shit if healer was like smn where you are constantly weaving and pressing buttons I’d never do it. It’s why I quit playing sch when I realized I had to use shit like miasma 2/command eos with pet actions etc. Too much work I’m the healer not the dps my shit should be simple since I’m the reason everyone is alive. You guys may not like it but this is probably the mindset of majority of non hardcore people who just want to play farm/clear shit/learn mechanics and not worry about parsing and random shit like that only exists to stroke egos.
    (0)

  10. #70
    Player
    Folsom's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Folsom Chauser
    World
    Jenova
    Main Class
    Gladiator Lv 99
    Quote Originally Posted by Truen View Post
    I don't think that's an accurate statement at all. Many are complaining about the bland, one-dimensional, limited options available to healing jobs already. But, I can only speak for myself and I too think healers in FF14 are terribly designed and too boring to play.
    Anytime someone says "the player base thinks X," they're just trying to drum up support for the invisible army they wish they had because they certainly don't have any more access to that kind of information than you (or anyone else) does. Certainly enough of it thinks the healer skill ceiling is too low that it creates lively conversations across multiple media sites and suggests the existence of at least multiple opinions, so it's safe to assume that such trite statements as "the player base does not agree" have no value.
    (1)

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