Quote Originally Posted by MyakotApelsia View Post

I think the issue is more about how smn is going to be 1-2 job now

Red circle spells (Ruin 3 and Tri-Disaster) Are modified by bahamut and phoenix phase.
Green circle spells are ones modified by titan, garuda, ifrit.

When you have phoenix/bahamut, you will spam ruin3/tridisaster reskins.

When you have other primals, you will spam green skills. Those dont seem like they are very interesting to press either. In garuda, you use right green skill to put dot below enemy and then press left one until effects are gone. In titan you spam left and weave right. In ifrit you use left one 2 times, use right 2 times.

In the end you still use 2 buttons for your main rotation regardless of your state. And there isnt much to weave inbetween majority of those spells (its like only one of ifrit's and garuda's spell actually have cast times, everything else is instant)

Thats seemingly the entirety of smn "complexity" as of now, which is an issue, at least for me. That said i overall like the idea of what they were going for.
So just an incredibly nitpicky correction the "left green button" is designated as being an "aetherically augmented AoE spell." Implying there will be a ST variant. (backed up by the trailer having 1 unknown spell in each primal demo. That one spell is probably not gonna add a lick of complexity to what we've seen, but there's precedent for features and nuances to be left out. And here's hoping.