Page 5 of 19 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 181
  1. #41
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,320
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'm missing something? I thought the PLL demo was merely to show the skills superficially, I wonder how a lot of people are getting a lof of conclusions out of that...
    (3)

  2. #42
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by ChazNatlo View Post
    I don't get where this "the Egis give you the same three spells just glammed elementally" comes from. Would someone care to explain to me which Ifrit spells duplicate which Titan spells and which Garuda spells? Maybe I was too awestruck by the pretty colours.

    Edit: it is also possible that I miss interpreted the argument.
    They are not duplicates. Some people are just tripping and upset about the changes. Losing dots and the attacking pet.
    (5)

  3. #43
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    People are definitely making premature judgment. We know the basic flow of combat and we won't know more until the embargo is up from the media tour.

    Personally, as a SMN main since 2.0 I'm interested in the turn we're taking. I enjoy current SMN but this new design also looks fun and functional.
    (4)

  4. #44
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,241
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I'm just too used to being hurt from x.0 patches lmao.
    (2)

  5. #45
    Player
    Miemi's Avatar
    Join Date
    Aug 2021
    Posts
    32
    Character
    Mieiki Kayelinth
    World
    Twintania
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SweetPete View Post
    They are not duplicates. Some people are just tripping and upset about the changes. Losing dots and the attacking pet.
    Never said they're duplicates. I think I explained my point fairly decently in my post. If people want to be blinded by shiny animations and ignore how 90% of playstyle got nuked, so be it.

    The dot argument is pretty silly, we just happened to have dots, there's more to smn than dots.
    (5)

  6. #46
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ChazNatlo View Post
    I don't get where this "the Egis give you the same three spells just glammed elementally" comes from. Would someone care to explain to me which Ifrit spells duplicate which Titan spells and which Garuda spells? Maybe I was too awestruck by the pretty colours.

    Edit: it is also possible that I miss interpreted the argument.

    I think the issue is more about how smn is going to be 1-2 job now

    Red circle spells (Ruin 3 and Tri-Disaster) Are modified by bahamut and phoenix phase.
    Green circle spells are ones modified by titan, garuda, ifrit.

    When you have phoenix/bahamut, you will spam ruin3/tridisaster reskins.

    When you have other primals, you will spam green skills. Those dont seem like they are very interesting to press either. In garuda, you use right green skill to put dot below enemy and then press left one until effects are gone. In titan you spam left and weave right. In ifrit you use left one 2 times, use right 2 times.

    In the end you still use 2 buttons for your main rotation regardless of your state. And there isnt much to weave inbetween majority of those spells (its like only one of ifrit's and garuda's spell actually have cast times, everything else is instant)

    Thats seemingly the entirety of smn "complexity" as of now, which is an issue, at least for me. That said i overall like the idea of what they were going for.
    (3)

  7. #47
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,241
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MyakotApelsia View Post

    I think the issue is more about how smn is going to be 1-2 job now

    Red circle spells (Ruin 3 and Tri-Disaster) Are modified by bahamut and phoenix phase.
    Green circle spells are ones modified by titan, garuda, ifrit.

    When you have phoenix/bahamut, you will spam ruin3/tridisaster reskins.

    When you have other primals, you will spam green skills. Those dont seem like they are very interesting to press either. In garuda, you use right green skill to put dot below enemy and then press left one until effects are gone. In titan you spam left and weave right. In ifrit you use left one 2 times, use right 2 times.

    In the end you still use 2 buttons for your main rotation regardless of your state. And there isnt much to weave inbetween majority of those spells (its like only one of ifrit's and garuda's spell actually have cast times, everything else is instant)

    Thats seemingly the entirety of smn "complexity" as of now, which is an issue, at least for me. That said i overall like the idea of what they were going for.
    So just an incredibly nitpicky correction the "left green button" is designated as being an "aetherically augmented AoE spell." Implying there will be a ST variant. (backed up by the trailer having 1 unknown spell in each primal demo. That one spell is probably not gonna add a lick of complexity to what we've seen, but there's precedent for features and nuances to be left out. And here's hoping.
    (2)

  8. #48
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Roda View Post
    So just an incredibly nitpicky correction the "left green button" is designated as being an "aetherically augmented AoE spell." Implying there will be a ST variant. (backed up by the trailer having 1 unknown spell in each primal demo. That one spell is probably not gonna add a lick of complexity to what we've seen, but there's precedent for features and nuances to be left out. And here's hoping.
    true but as you've said, that single-target spell won't add much, it will still be same rotation for that part
    (0)

  9. #49
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well I guess SE will find out if completely reworking a popular job was a smart decision by how many people continue playing it after 6.1
    (0)

  10. #50
    Player
    Miemi's Avatar
    Join Date
    Aug 2021
    Posts
    32
    Character
    Mieiki Kayelinth
    World
    Twintania
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MercuryD View Post
    People are definitely making premature judgment. We know the basic flow of combat and we won't know more until the embargo is up from the media tour.
    We are discussing exactly what they showed us, and they showed enough for us to have a general idea and even theorize about a possible rotation.

    It's more likely that what they showed us is what we’ll get, to me it’s unlikely that they're so behind in development they didn't have half the spell book ready to show us, or that they intentionally choose not to show half the spells available. They can change cooldowns or potencies, but adding more spells? No, if that happens it's going to be in 6.1.

    Quote Originally Posted by MyakotApelsia View Post
    true but as you've said, that single-target spell won't add much, it will still be same rotation for that part
    Yes, exactly, thank God I'm not crazy.

    6.0 has no cast timers save for 4 GCDs. 1.5s casts with nothing to weave is concerning, there’s no reason to be this mobile with so few oGCDs. (and current SMN already is mobile, but with resource management.) Cooldowns feel like nothing, just free damage to spam... and with that mobility + utility I can assure you, dmg will be rightfully nerfed.

    6.0 looks like it has the least amount of buttons on any DPS job. A concerning amount for a lvl 90 job kit, it looks like the easiest job the game has ever had. If this is a lvl 90 job, how’s leveling going to be like? For a lvl 50 job it would be absolutely great, but a lvl 90? Very lacking.


    The primals and animations are great, but pretty animations is not what keeps people interested. Doing nothing but pressing 1- 2 in slightly different orders won’t keep people interested. Ofc by “people” I mean SMN mains.

    This is literally easier/less busy than a DNC, and at least DNC has procs. Nothing against DNCs, what I’m trying to say is that if we wanted that kind of playstyle, we wouldn’t be maining SMN/Caster. We need jobs like Dancer, but not every job has to be like Dancer. A caster shouldn't play like a Physical Ranged. There should be jobs for everybody. Want something more complex or busy? Play SAM. Want something more easy and less busy? Play RDM. I play other jobs besides SMN, but there are reasons why I chose to main SMN, and they're removing those reasons. It hurts.
    (6)
    Last edited by Miemi; 09-20-2021 at 08:11 AM.

Page 5 of 19 FirstFirst ... 3 4 5 6 7 15 ... LastLast