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  1. #1
    Player
    jadan2000's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Jhayden Cofield
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80

    Smn Rework Suggestions After LL

    Just some quick thoughts:
    1. It would be nice to have some visual effect on the summoner to represent what elemental abilities are activated. Maybe a shadow of the smn they are using.
    2. Can Pheonix and Bahamat be large again? They look very lack luster at their current size.
    3. Can we get back AOE damage? It doesn't look like we have any major aoe as of now.
    (4)
    Last edited by jadan2000; 09-18-2021 at 07:12 PM.

  2. #2
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Yes its very good.
    (1)
    Last edited by Navnav; 09-18-2021 at 07:18 PM.

  3. #3
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    1. Although you can track it in job gauge, that is a nice touch there
    2. It's just the size option, not a default, you can modify it
    3. I have seen painflare, outburst, they have (I surmised from icon in gameplay LL) merged solo and AOE drain into AOE drain, I think a lot of primal attacks and all their ults are potentially AOE, they aspected Bahamut like Phoenix so you'll probably have solo > AOE > solo > AOE in Bahamut transe, I'd say SMN is pretty good looking on AOE side.
    (5)

  4. #4
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    349
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    1) I wouldn't mind a glow around Carby maybe for the element?
    2) Yep, size option like we have now for /bahamutsize
    3) Reading the tooltips they showed off we still have outburst, looks like tri disaster is now a straight up aoe hit, ruin 4 is a heavy aoe, still have energy siphon and it looks like the gem constructs all do some aoe/cleave
    (2)

  5. #5
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    The main thing for me that I’ve always hated on SMN is that the focus is on the caster and not the pet. This rework doesn’t fix that, if anything it doubles down on it. The gameplay they showed is fine, but the issue for me is the caster is using the attacks, I HATE that.

    It’s a simple change, make the summon stay out for the duration and use the attacks rather than giving attacks to the caster. Failing that, at least make it so the summon enhances carbuncle, so carbuncle is using the attacks rather than the caster.

    I just hate this design where the pet is just a bystander on a job where they should be central to the playstyle. I’d much rather the summons work like current demi bahamut than what they have in store.
    (4)

  6. #6
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Cabalabob View Post
    The main thing for me that I’ve always hated on SMN is that the focus is on the caster and not the pet. This rework doesn’t fix that, if anything it doubles down on it. The gameplay they showed is fine, but the issue for me is the caster is using the attacks, I HATE that.

    It’s a simple change, make the summon stay out for the duration and use the attacks rather than giving attacks to the caster. Failing that, at least make it so the summon enhances carbuncle, so carbuncle is using the attacks rather than the caster.

    I just hate this design where the pet is just a bystander on a job where they should be central to the playstyle. I’d much rather the summons work like current demi bahamut than what they have in store.
    I think shb had a good balance between player and their pet. So long as it's 50 caster casting and 50 pet interaction I'm down for the semidemis, or the carbuncles participating during the egi assu- I mean gem shine/brilliance. Preferably I'd like to see the more neutrally aspected stuff stay on the smn, and have the elemental stuff channeled through the pets. (and have more unaspected stuff dang it, why does EVERY caster need to be an elementalist??!)1
    The true demi summons auto attacking instead of attacking when you attack is at least something? I hope ahk morn/revelation isn't just cast once during those trances. I want a mix of autonomous and commanded pet behaviors.

    I'm just hoping the carbuncle doesn't just stand there the whole time. :x
    (4)

  7. #7
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Cabalabob View Post
    The main thing for me that I’ve always hated on SMN is that the focus is on the caster and not the pet. This rework doesn’t fix that, if anything it doubles down on it. The gameplay they showed is fine, but the issue for me is the caster is using the attacks, I HATE that.

    It’s a simple change, make the summon stay out for the duration and use the attacks rather than giving attacks to the caster. Failing that, at least make it so the summon enhances carbuncle, so carbuncle is using the attacks rather than the caster.

    I just hate this design where the pet is just a bystander on a job where they should be central to the playstyle. I’d much rather the summons work like current demi bahamut than what they have in store.
    Then hopefully they will create a class for you, maybe beast master. Because THIS is what summoner should have been from the start. And it's what the lore says the SMN is, the egis were never supposed to do the attacks according to the lore. The summoner was supposed to assume the powers of the primal, and they have been doing just that ever since the trances and deathflare were introduced. Big summons come in, do a big attack and then screw off, onto the next. To hell with this running around with chicken nuggets with terrible clunky AI who barely make a dent. The fact that some people to this day will still defend old summoner who had an entire pet that was completely useless is beyond me. Good riddance dots and egis, they won't be missed. Especially the egis, bane was fun though. But anyway s,m literally have most of the major primals, more love than any class got this expansion spell-wise. A broken system in which some pets got no use, completely reworked into abilitiess that will ALWAYS be used. On top of that, gave Summoner a new heal, gap closer, melee attack and added on to bahamut phase. It's time to stop demanding more after getting everything.

    Quote Originally Posted by Talec View Post
    Lots of people seem to be happy about the summoner changes - but dunno I feel its just because it got even more flashier. But for what I see the problem seems to even get worse.
    Most of us are, it's the same general people making the same complaints that Yoshi listened to in the past that made the class such a confused mess for this long that left most people opting to play red mage and black mage instead of it while trashing it every chance they got. Sorry, but when the general consensus of a class everywhere you go is negative, there's something wrong. I hope he will one day give them the job they want, thankfully SMN is no longer a confused missmatch of a class. And i've played the class since ARR.

    This is the proper direction, take the one fun and interesting idea of summoner and turn it into a functioning rotation and class. Just looking at it, it already looks less awkward than current SMN. This also lays a more covenient groundwork for them to build up in further expansions

    Quote Originally Posted by MercuryD View Post
    Summoner wasn't ever really a "pure" summoner, meaning they only summon and have access to no other abilities. Like, classic and iconic summoners throughout the franchise like Yuna, Rydia, Eiko and Garnet were more White mages and Black mages with the ability to occasionally summon. This new iteration is the closest the mainline franchise will have to a pure summoner. Technically, Dissidia and NT Yuna could be called pure in the same way 6.0 is but I digress.
    Especially the more recent games like XV where in summons would come in, use their signature ability and then leave
    (3)
    Last edited by Vallhallix; 09-24-2021 at 02:18 AM.

  8. #8
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Vallhallix View Post
    Most of us are, it's the same general people making the same complaints that Yoshi listened to in the past that made the class such a confused mess for this long that left most people opting to play red mage and black mage instead of it. I hope he will one day give them the job they want, thankfully SMN is no longer a confused missmatch of a class.
    Such claims confuse me always. I see a lot of summoners running around in any content and given to ff.logs, SMN is as much played as RDM, NIN, DRG in the endgame meanwhile BLM is on the level of MNK, BRD, MCH which fall hard behind for obvious reasons. Only SAM overshines them all followed by DNC. So i really can´t underline "most of us are", "play XY instead."

    Quote Originally Posted by aveyond-dreams View Post
    I do not care at all about lore restrictions that can be written out easily.
    You´ve claimed that SMN should be like the one from other FF titles, that they never had Dots etc... it´s called lore in some way. That you don´t care about it on the other hand makes it a bit invalid or?

    PS: I hate Graha'Tia. Story-wise he should´ve died. It doesn´t make sense, that he´s still there. In a good story about war, characters needs to be sacrifized and yes, Haurchefant ftw!
    (3)
    Last edited by ssunny2008; 09-24-2021 at 02:18 AM.

  9. #9
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ssunny2008 View Post
    Such claims confuse me always. I see a lot of summoners running around in any content and given to ff.logs, SMN is as much played as RDM, NIN, DRG in the endgame meanwhile BLM is on the level of MNK, BRD, MCH which fall hard behind for obvious reasons. Only SAM overshines them all followed by DNC. So i really can´t underline "most of us are", "play XY instead.
    I wish I could find them. I will often see Sam, Nin, Drg, Rdm and Blm if caster i'm usually the only SMN lmao. And if I hear anything about SMN it's usually very negative compared to RDM and BLM even the recent wowfugee streamers follow this mindset of it being a bad class in it's current state and opt for rdm/blm
    (1)
    Last edited by Vallhallix; 09-24-2021 at 02:24 AM.

  10. #10
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Vallhallix View Post
    I wish I could find them. I will often see Sam, Nin, Drg, Rdm and Blm if caster i'm usually the only SMN lmao. And if I hear anything about SMN it's usually very negative compared to RDM and BLM even the recent wowfugee streamers follow this mindset of it being a bad class in it's current state and opt for rdm/blm
    Seriously in stuff like daily-roulette you´ll find more leveling classes than anything else. Since SMN is for sure a popular starter class, they won´t show up there as often as a BLM for example. Ppl just level all classes to 80 and obviously don´t play their mains then. I did the same and will never touch the most classes again until the next level cap appears, but i´ll stay on MNK and Tanks for the endgame.
    And in stuff like bozja / eureka... the most pick a healer or RDM for obvious reasons too.

    (So if anything, the most classes you see in daily-roulette are either classes which can be unlocked late in the game or are more unpopular than everything else. ((Maybe)) And ppl have different opinions... of course those who dislike something, are the loudest. Those who like something, just play and enjoy it! )
    (2)
    Last edited by ssunny2008; 09-24-2021 at 02:40 AM.

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