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  1. #1
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    391
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    I've seen a few players mention this in previous posts so it's something I want to touch on.

    Healer DPS skills are lacking 100%. However, they have versatile healing skills that I actually love to use. The oGCD skills are great if I wanna keep uptime. And I'm not just spamming glare or holy, I have other buttons to press, characters to switch between, etc. etc. I didn't play in HW so I can't attest to healer playstyle back then, but I find playing healer a lot of fun. I find it much more engaging and interesting than being a dps, honestly.

    But this is something I need to address. There are many a times where I have gotten into a duty where the healer has NO clue what they are doing. And I'm not talking low-level, ARR stuff. I'm not even talking HW stuff. But in StB and ShB content, they don't know what they're doing. They already can't balance a dot, 1 damage spell, and multiple healing spells. I don't mean to crap on anyone, as I understand some people take longer to learn than others, but there comes a point in the game where you should have a basic understanding of your class. And I'm just saying, if people already can't handle the "boring, lackluster" way healers currently play, I can only imagine what it would be like if the rotation were more complex.

    I'll give an example from today. I was running as PLD in a mid-60 dungeon, and on the first pull, I exhausted all my CDs, as well as Hollowed and STILL DIED. The healer wasn't holying, they didn't regen, they didn't benison, benediction, asylum, or assize. All they casted was Stone IV, medica II, and the very occasional cure II. In fact, pretty much the entire dungeon, I was only getting healed by the RDM.

    I know this is an extreme case, however, stuff like this is always excused. It's now deemed "toxic" to expect that players have basic understanding of their job. If you give someone any form of advice they will chew it up and spit it right back in your face. And if they don't, someone else will for them. So until we have a standard that people should know at least what half their buttons do, I don't imagine they will make healers more engaging and complex when people already can't handle them at a most basic requirement.
    (2)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MaxCarnage View Post
    But this is something I need to address. There are many a times where I have gotten into a duty where the healer has NO clue what they are doing.
    IMHO this is more of a content problem than it is a job design issue.

    Leveling dungeons are routinely considerably more demanding on Healers than 'Expert' Dungeons. Meanwhile casual end game content such as 24 mans and DR ask so little of a player that the base line is being afk to the extent where someone bothers to notice and a vote kick passes on you. When people take that mentality that they can just bash whatever sparkly hotkey back into the likes of Bardams as a healer, it's a recipe for a train wreck. This rot started at the tail end of ARR and SE have just doubled down on it ever since sadly.

    Early ARR had the right idea of it. Dungeons were used to train a player for Hard Mode Primals, they shared mechanics and even had DPS checks you could fail. In turn, HM Primals were the gatekeeper for Coil.

    Now you step out of your final levelling dungeon and you can just go press a button two or three times a minute in a 24 man and still get the full reward and praise for it.

    Quote Originally Posted by MaxCarnage View Post
    It's now deemed "toxic" to expect that players have basic understanding of their job. If you give someone any form of advice they will chew it up and spit it right back in your face.
    This stuff really sucks yeah =/. It's a bit of a chicken and egg situation. There's an unhealthy number of people who are unable or unwilling to accept that they could improve, coupled with far too many people that won't try to help in a constructive manner, but rather just jump straight to snide rubbish that doesn't benefit anyone. You do see people that are willing to try on both sides of the coin, but it feels like more and more people have just given up at this point.
    (14)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    391
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Sebazy View Post
    Now you step out of your final levelling dungeon and you can just go press a button two or three times a minute in a 24 man and still get the full reward and praise for it.
    I agree that it's garbage. I have done plenty of NiER raids where I have died from raid-wide damage... due to not being healed from the previous raid-wide that happened over a minute and a half prior. Yet you get the people who even /defend/ that kind of non-existent healing by claiming that the healer is "doing fine".

    Or in DR where a healer will refuse to even heal themself so they can just spam glare the entire run.

    And honestly, I think it's because there is no accountability anymore for healers. Someone dies due to lack of heals and unavoidable damage, and it's somehow their own fault.
    (4)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,197
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MaxCarnage View Post
    But this is something I need to address. There are many a times where I have gotten into a duty where the healer has NO clue what they are doing. And I'm not talking low-level, ARR stuff. I'm not even talking HW stuff. But in StB and ShB content, they don't know what they're doing. They already can't balance a dot, 1 damage spell, and multiple healing spells. I don't mean to crap on anyone, as I understand some people take longer to learn than others, but there comes a point in the game where you should have a basic understanding of your class. And I'm just saying, if people already can't handle the "boring, lackluster" way healers currently play, I can only imagine what it would be like if the rotation were more complex.

    I'll give an example from today. I was running as PLD in a mid-60 dungeon, and on the first pull, I exhausted all my CDs, as well as Hollowed and STILL DIED. The healer wasn't holying, they didn't regen, they didn't benison, benediction, asylum, or assize. All they casted was Stone IV, medica II, and the very occasional cure II. In fact, pretty much the entire dungeon, I was only getting healed by the RDM.
    This is exactly why most healers here want more engaging dps abilities, because it wouldn't change anything for those terrible healers, they're already not engaging with any of it. The current design only punishes healers who want to improve, by giving them more downtime as a reward for efficient healing and consequently making their life more boring, healers who struggle to press more than Cure 1 & 2 wouldn't even know that the dps part of their job got more complex.
    (6)