I've seen a few players mention this in previous posts so it's something I want to touch on.
Healer DPS skills are lacking 100%. However, they have versatile healing skills that I actually love to use. The oGCD skills are great if I wanna keep uptime. And I'm not just spamming glare or holy, I have other buttons to press, characters to switch between, etc. etc. I didn't play in HW so I can't attest to healer playstyle back then, but I find playing healer a lot of fun. I find it much more engaging and interesting than being a dps, honestly.
But this is something I need to address. There are many a times where I have gotten into a duty where the healer has NO clue what they are doing. And I'm not talking low-level, ARR stuff. I'm not even talking HW stuff. But in StB and ShB content, they don't know what they're doing. They already can't balance a dot, 1 damage spell, and multiple healing spells. I don't mean to crap on anyone, as I understand some people take longer to learn than others, but there comes a point in the game where you should have a basic understanding of your class. And I'm just saying, if people already can't handle the "boring, lackluster" way healers currently play, I can only imagine what it would be like if the rotation were more complex.
I'll give an example from today. I was running as PLD in a mid-60 dungeon, and on the first pull, I exhausted all my CDs, as well as Hollowed and STILL DIED. The healer wasn't holying, they didn't regen, they didn't benison, benediction, asylum, or assize. All they casted was Stone IV, medica II, and the very occasional cure II. In fact, pretty much the entire dungeon, I was only getting healed by the RDM.
I know this is an extreme case, however, stuff like this is always excused. It's now deemed "toxic" to expect that players have basic understanding of their job. If you give someone any form of advice they will chew it up and spit it right back in your face. And if they don't, someone else will for them. So until we have a standard that people should know at least what half their buttons do, I don't imagine they will make healers more engaging and complex when people already can't handle them at a most basic requirement.


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