

People act like pressing 1, 3 times is somehow vastly different from pressing 1,2,3 when its literally pressing a key 3 times. Yes, what the players want is terrible when they can't figure out that pressing a key = pressing a key.
Realize that a big part of healer fun used to be managing cleric stance, cooldowns, debuffs and buffs, while having less OGCD heals.
Realize that healers also had a suite of DPS nukes in 3.X which you used based on available MP, and multiple dots to keep you paying attention during fights.
Realize that you have no idea what you're talking about.




That would require realizing that "we would like some actual decision-making or choice or complexity in our kits" doesn't mean "We want 123 combos" because they'd actually have to come up with a rebuttal if they didn't keep flailing at that strawman that we just want a second dot and 3 different animations on a single attack.Realize that a big part of healer fun used to be managing cleric stance, cooldowns, debuffs and buffs, while having less OGCD heals.
Realize that healers also had a suite of DPS nukes in 3.X which you used based on available MP, and multiple dots to keep you paying attention during fights.
Realize that you have no idea what you're talking about.



Preach. 100% to everything you just said.Realize that a big part of healer fun used to be managing cleric stance, cooldowns, debuffs and buffs, while having less OGCD heals.
Realize that healers also had a suite of DPS nukes in 3.X which you used based on available MP, and multiple dots to keep you paying attention during fights.
Realize that you have no idea what you're talking about.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)



They probably assume people just want a 123 combo because DPS and Tanks don't get much more complex than that anymore. If even DPS were stripped down, why would healers be any different?Realize that a big part of healer fun used to be managing cleric stance, cooldowns, debuffs and buffs, while having less OGCD heals.
Realize that healers also had a suite of DPS nukes in 3.X which you used based on available MP, and multiple dots to keep you paying attention during fights.
Realize that you have no idea what you're talking about.
This is the abhorrent direction they decided to go with job mechanics in XIV since ShB.



well thank god i have to check the letter date bcs of this and find is in a few hours and not tomorrow how i belive it was, now i wont miss it.
I'm lowkey expecting to have a 1-2 nuke rotation even though I would rather have an interactive rotation, but even if a simple 1-2 boring, that's at least a step in the right direction. Anyone got the bingo card for healer expectations?


The sooner they stop homogenizing and start creating job specific abilities that set these healers apart (dps options can do this...) the better.
5.0 about forced me from a game I played since day-1. Not sure I can deal with another release that terrible.
Spamming "Broil" 10,000x a week SUCKS.


Bro seriously?! At least save the waterworks until after its announced.We literally were ignored. All our concerns--our entire community--ignored. Not ONE THING was mentioned about the changes healers should expect. Not one glimmer of hope was provided that our boring, mindless jobs would be brought back into something resembling 4.0.
What a waste of time.
<Just getting ahead of the crowd>
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