My early morning pre coffee thoughts:
WHM got Earthly Star
AST got Assize
SCH looks stale
Sadge looks fresh
My early morning pre coffee thoughts:
WHM got Earthly Star
AST got Assize
SCH looks stale
Sadge looks fresh
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
What makes your argument valid while his not?
I agree with most healer complaints made in this forum but there're some I disagree with.
There must be healers who are happy about their current job design and philosophy.
Why should devs hear only from angry healers here and not them.
I'm not saying healer complaints are not well founded, but healer community as a whole must consider players at different skill level and interest.
I don't like the current state of healers either, but we must not tell those who like it to go away.
You and I can be very upset about the incoming changes in EW, so can people be happy about it
Yoshi explaining that healers are in a good spot
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There will surely be healers that are not angry about the changes, or lack thereof, they're probably just indifferent. Because a lot of people playing this game couldn't care less about how their job actually plays, they queue into expert roulette, press their 3 buttons to heal while watching Netflix or Youtube and call it a day.
Now the question is, should the game be designed around those kinds of players? At the end of the day they'll just take whatever SE gives them anyway.
You're an AST now Harry
So that's 179 button presses per fight, wait nm it's an oGCD. Back to 180 we go
A fresh lick of paint over the same rotten carcass.
You're a WHM now Harry
You're an optimist now Harry
You're an AST now Harry
Oh they actually realised Fluid Aura was still in the game files? I'd forgotten tbh =(
You're a Sadge now Harry =(
You're not a SCH now Harry =(((((
Don't get me wrong. If these were changes off the back of HW or even SB, I wouldn't be against them. They aren't bad additions in isolation at all. However there are two very distinct things that stand out to me here:
Healing in the game needs a fundamental rethink as currently, it just doesn't work. Why is healing in levelling content often considerably harder than in casual end game content? Why is it acceptable for a healer to press one single button 180 times in a single fight? This is not a fundamental rethink, these are just 'fine' additions to a problem that SE is burying their heads in the sand about.
Secondly, SCH has a long and detailed tradition of getting horridly broken with the last few expansion releases. This really isn't doing anything to ease those fears.
My take away? It's exactly as it's been for years. The job development team are woefully out of touch with what needs to be done with the healer role as a whole.
I'll just wait until the job action pages come. That's when I rightfully got angry / concerned about AST. It's better now but anyone who played healers for 5 minutes could've seen what was wrong with 5.0 AST (before the page long list of changes 2 weeks in).
We'll see if there's a repeat.
You surely do know how exactly those people think, huh?There will surely be healers that are not angry about the changes, or lack thereof, they're probably just indifferent. Because a lot of people playing this game couldn't care less about how their job actually plays, they queue into expert roulette, press their 3 buttons to heal while watching Netflix or Youtube and call it a day.
Now the question is, should the game be designed around those kinds of players? At the end of the day they'll just take whatever SE gives them anyway.
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