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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,262
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sebazy View Post
    So that's 179 button presses per fight, wait nm it's an oGCD. Back to 180 we go
    Hey now, maybe the fights will be longer this expansion, so you get to press that button 250 times.
    (2)

  2. #2
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sebazy View Post
    Oh they actually realised Fluid Aura was still in the game files? I'd forgotten tbh =(.
    In before they give it back to WHM next expansion at level 96.
    (9)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  3. #3
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    I know this won’t be a popular viewpoint, but I felt like there were some very good things to be gleaned from the trailer:

    1. Did anyone notice that the faerie actions were immediate? We have been asking for this.
    2. 1.5 second nukes do help enable weaving, also something we’ve been asking for.
    3. AST no longer looks like a WHM copy - the removal of the sects has allowed for more diverse card effects. Also, Starfall adds additional damage/healing ability, and Gravity 2 has some sort of stun/slow attached to it. The didn’t specify though. This is potentially great.
    4. Sage allows for simultaneous damage/healing with its “Synastry” ability, something we’re been asking for. It looks to be QUITE the offensive healer.

    I do agree that SCH looked pretty disappointing. My assumption is that the devs wanted one each of the pure/shield healers to be straightforward and easier to master (WHM/SCH) while the others (AST/SGE) intended for additional challenge and potential payoff. Again, I understand that many players may not appreciate this notion, but I think it fits with their language when they talk about balance and accessibility.
    (8)

  4. #4
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,214
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valmaxian View Post
    I know this won’t be a popular viewpoint, but I felt like there were some very good things to be gleaned from the trailer:

    1. Did anyone notice that the faerie actions were immediate? We have been asking for this.
    2. 1.5 second nukes do help enable weaving, also something we’ve been asking for.
    3. AST no longer looks like a WHM copy - the removal of the sects has allowed for more diverse card effects. Also, Starfall adds additional damage/healing ability, and Gravity 2 has some sort of stun/slow attached to it. The didn’t specify though. This is potentially great.
    4. Sage allows for simultaneous damage/healing with its “Synastry” ability, something we’re been asking for. It looks to be QUITE the offensive healer.

    I do agree that SCH looked pretty disappointing. My assumption is that the devs wanted one each of the pure/shield healers to be straightforward and easier to master (WHM/SCH) while the others (AST/SGE) intended for additional challenge and potential payoff. Again, I understand that many players may not appreciate this notion, but I think it fits with their language when they talk about balance and accessibility.
    Goanna add to the AST - it looks like we spend all our seals to charge a secondary skill? Divination no longer requires seals, but it seems like the seals do something else entirely. WHM and AST seem pretty different now imo. You can't redraw constantly - they said they limit the the number of redraws to 1 per card draw, and then the skill is disabled. I wonder what the different seals will do, since we can still end up drawing the same seal card as before.
    (1)

  5. #5
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Valmaxian View Post
    I know this won’t be a popular viewpoint, but I felt like there were some very good things to be gleaned from the trailer:

    1. Did anyone notice that the faerie actions were immediate? We have been asking for this.
    2. 1.5 second nukes do help enable weaving, also something we’ve been asking for.
    3. AST no longer looks like a WHM copy - the removal of the sects has allowed for more diverse card effects. Also, Starfall adds additional damage/healing ability, and Gravity 2 has some sort of stun/slow attached to it. The didn’t specify though. This is potentially great.
    4. Sage allows for simultaneous damage/healing with its “Synastry” ability, something we’re been asking for. It looks to be QUITE the offensive healer.

    I do agree that SCH looked pretty disappointing. My assumption is that the devs wanted one each of the pure/shield healers to be straightforward and easier to master (WHM/SCH) while the others (AST/SGE) intended for additional challenge and potential payoff. Again, I understand that many players may not appreciate this notion, but I think it fits with their language when they talk about balance and accessibility.
    I'm glad astro got unshackled by from boring whm, meanwhile whm is you know boring. Also why the heck does whm the "selfish healer" have less interesting dps abilities then ast.
    (2)
    Last edited by Acece; 09-18-2021 at 04:26 PM.

  6. #6
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    I don't think the skills will determine if healers are more fun to play or not in EW. Fight design will, and we don't know anything about that yet. Wait until you get to experience the new trials with the adjusted healer kits, who knows, maybe they designed fights a bit differently this time and we'll get to actually use our healing spells

    As a side note though, i'm a bit upset they took so much time to completely redesign SMN when it was not even in a bad spot (like most DPS classes lol), and healers get almost no changes.
    I understand revamping a whole job takes a lot of time, but surely healers and tanks should have been at the top of their list ... not SMN.
    (2)

  7. #7
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Charganium View Post
    My jaw dropped when they said there wasn't much they could have changed with Scholar. I don't understand how they can think the current design is okay even after the past two years of complaints.
    I want to use this as my signature
    (4)

  8. #8
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Lol at this rate they're going to spend more time explaining the concept of inflation and teleportation fees than they spent on the three old rusty healers
    (16)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,262
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Semirhage View Post
    Lol at this rate they're going to spend more time explaining the concept of inflation and teleportation fees than they spent on the three old rusty healers
    I'm wondering about that as well. Normally I'd chalk it up to the casual player base caring more about the topic, but who actually cares about teleportation fees compared to fancy-looking jobs?
    (3)

  10. #10
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Roeshel View Post
    You can't be serious.

    Neutral healing is no longer AST exclusive trait. Every healer can weave and move in between casts.

    Every healer has a buff to maintain which means that they will be pressing something other than their nuke even when there is no healing.

    Every healer got an upgraded version of their AoE and ST which makes them look fresh. If you switch to some old DPS like NIN you will see that their 1-2-3 combo looks older than me.

    Minor Arcana got changed together with other Ast spells. They gave AST a third AoE ability, something other than star and other than Gravity.

    Holy speeds up lily generation and there is a good possibility of lilies becoming oGCDs if they haven't already.
    Asylum 2.0 looks great. Range is much wider so you will benefit more from using it by focusing on dealing more damage. They did say that it functionally differs from the other field actions so it might be doing something other than healing.

    Useless spells and abilities like Fluid Aura got removed.

    Sage is the new Scholar revamped from scratch. The old Sch was kept in the game for those who can't part with the fairy and the lore of the job.

    Sage is awesome at first glance. I will see how it actually plays out.
    Go away Roeshel. No one cares about your White Knighting points.
    (20)

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