"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn

I know this won’t be a popular viewpoint, but I felt like there were some very good things to be gleaned from the trailer:
1. Did anyone notice that the faerie actions were immediate? We have been asking for this.
2. 1.5 second nukes do help enable weaving, also something we’ve been asking for.
3. AST no longer looks like a WHM copy - the removal of the sects has allowed for more diverse card effects. Also, Starfall adds additional damage/healing ability, and Gravity 2 has some sort of stun/slow attached to it. The didn’t specify though. This is potentially great.
4. Sage allows for simultaneous damage/healing with its “Synastry” ability, something we’re been asking for. It looks to be QUITE the offensive healer.
I do agree that SCH looked pretty disappointing. My assumption is that the devs wanted one each of the pure/shield healers to be straightforward and easier to master (WHM/SCH) while the others (AST/SGE) intended for additional challenge and potential payoff. Again, I understand that many players may not appreciate this notion, but I think it fits with their language when they talk about balance and accessibility.
Goanna add to the AST - it looks like we spend all our seals to charge a secondary skill? Divination no longer requires seals, but it seems like the seals do something else entirely. WHM and AST seem pretty different now imo. You can't redraw constantly - they said they limit the the number of redraws to 1 per card draw, and then the skill is disabled. I wonder what the different seals will do, since we can still end up drawing the same seal card as before.I know this won’t be a popular viewpoint, but I felt like there were some very good things to be gleaned from the trailer:
1. Did anyone notice that the faerie actions were immediate? We have been asking for this.
2. 1.5 second nukes do help enable weaving, also something we’ve been asking for.
3. AST no longer looks like a WHM copy - the removal of the sects has allowed for more diverse card effects. Also, Starfall adds additional damage/healing ability, and Gravity 2 has some sort of stun/slow attached to it. The didn’t specify though. This is potentially great.
4. Sage allows for simultaneous damage/healing with its “Synastry” ability, something we’re been asking for. It looks to be QUITE the offensive healer.
I do agree that SCH looked pretty disappointing. My assumption is that the devs wanted one each of the pure/shield healers to be straightforward and easier to master (WHM/SCH) while the others (AST/SGE) intended for additional challenge and potential payoff. Again, I understand that many players may not appreciate this notion, but I think it fits with their language when they talk about balance and accessibility.
I'm glad astro got unshackled by from boring whm, meanwhile whm is you know boring. Also why the heck does whm the "selfish healer" have less interesting dps abilities then ast.I know this won’t be a popular viewpoint, but I felt like there were some very good things to be gleaned from the trailer:
1. Did anyone notice that the faerie actions were immediate? We have been asking for this.
2. 1.5 second nukes do help enable weaving, also something we’ve been asking for.
3. AST no longer looks like a WHM copy - the removal of the sects has allowed for more diverse card effects. Also, Starfall adds additional damage/healing ability, and Gravity 2 has some sort of stun/slow attached to it. The didn’t specify though. This is potentially great.
4. Sage allows for simultaneous damage/healing with its “Synastry” ability, something we’re been asking for. It looks to be QUITE the offensive healer.
I do agree that SCH looked pretty disappointing. My assumption is that the devs wanted one each of the pure/shield healers to be straightforward and easier to master (WHM/SCH) while the others (AST/SGE) intended for additional challenge and potential payoff. Again, I understand that many players may not appreciate this notion, but I think it fits with their language when they talk about balance and accessibility.
Last edited by Acece; 09-18-2021 at 04:26 PM.

I don't think the skills will determine if healers are more fun to play or not in EW. Fight design will, and we don't know anything about that yet. Wait until you get to experience the new trials with the adjusted healer kits, who knows, maybe they designed fights a bit differently this time and we'll get to actually use our healing spells
As a side note though, i'm a bit upset they took so much time to completely redesign SMN when it was not even in a bad spot (like most DPS classes lol), and healers get almost no changes.
I understand revamping a whole job takes a lot of time, but surely healers and tanks should have been at the top of their list ... not SMN.




Lol at this rate they're going to spend more time explaining the concept of inflation and teleportation fees than they spent on the three old rusty healers![]()
I'm wondering about that as well. Normally I'd chalk it up to the casual player base caring more about the topic, but who actually cares about teleportation fees compared to fancy-looking jobs?
Go away Roeshel. No one cares about your White Knighting points.You can't be serious.
Neutral healing is no longer AST exclusive trait. Every healer can weave and move in between casts.
Every healer has a buff to maintain which means that they will be pressing something other than their nuke even when there is no healing.
Every healer got an upgraded version of their AoE and ST which makes them look fresh. If you switch to some old DPS like NIN you will see that their 1-2-3 combo looks older than me.
Minor Arcana got changed together with other Ast spells. They gave AST a third AoE ability, something other than star and other than Gravity.
Holy speeds up lily generation and there is a good possibility of lilies becoming oGCDs if they haven't already.
Asylum 2.0 looks great. Range is much wider so you will benefit more from using it by focusing on dealing more damage. They did say that it functionally differs from the other field actions so it might be doing something other than healing.
Useless spells and abilities like Fluid Aura got removed.
Sage is the new Scholar revamped from scratch. The old Sch was kept in the game for those who can't part with the fairy and the lore of the job.
Sage is awesome at first glance. I will see how it actually plays out.
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